Dwarf Fortress

Dwarf Fortress

Deggo 15 ENE 2023 a las 2:16 p. m.
Any way to disable the "mandate goods" behaviour of nobles?
It's quite annoying and doesn't add any challenge or depth to the game besides some additional mouse clicks. Ideally I would still have nobles (the other demands are okay), I just would like to get rid of them asking for goods constantly.
Publicado originalmente por 76561188078797539:
Publicado originalmente por Deggo:
Any way to disable the "mandate goods" behaviour of nobles?
Presumably modding raws might help (never looked into it), but in the meantime you can just tweak the frequency rate into max value.

Settings -> Difficulty -> Custom Settings -> second last value, bottom of the list.
Publicado originalmente por czarina_tina:
How do you tell what some one likes?
Click on a dorf, Personality -> Preferences.

Someone who likes steel, as an example, supposedly has better chance of crafting masterwork steel equipment at same skill level as a dorf that does not. Not to mention it'll make them happier to be your armorer/weaponsmith when they work with that material.
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Mostrando 1-13 de 13 comentarios
LastChime 15 ENE 2023 a las 2:19 p. m. 
Not that I know of, magma sauna for everyone who doesn't request bolts and socks?
Jorn Stones 15 ENE 2023 a las 3:21 p. m. 
It's not disabling it, per se, but if you get prompted to select your baron; look for a dwarf whom has no item preferences, or only likes items that are very easy to make and which you'll be making anyway (Beds, doors, socks, etc)

Mayor and their demands, they are selected from the dwarf with the best social skills so it can be really difficuly to get a good mayor that does not demand dumb items. luckily, mine likes helms, and I can easily make a few bone helms whenever its demanded.
VoiD 15 ENE 2023 a las 4:03 p. m. 
I got a baron who really seems to like toy axes, and they are annoying to make as I can't seem to select axes, so I guess I'll be stocking up on tens of thousands of toys to sell after his death or something
vonsch 16 ENE 2023 a las 6:20 a. m. 
Demanding nobles often suffering rare accidents. Like walking under a drawbridge at exactly the wrong moment. I chose my current Duchess (she was a Baroness back then) for her love of beds. I don't ever export beds and I always need more until much farther along. If only I could find a noble that likes roasts... Or barrels of rum.
Última edición por vonsch; 16 ENE 2023 a las 6:22 a. m.
High Lord Denix 16 ENE 2023 a las 6:49 a. m. 
I've never actually tried it but there is a [MANDATE_MAX:] in the entity_default document that might effect it, depends on if its hardcoded or not.
Dain_Ironfoot 16 ENE 2023 a las 7:05 a. m. 
Send noble on a "mission" from which they never return or arrange an "unfortunate" accident. :steammocking:
Última edición por Dain_Ironfoot; 16 ENE 2023 a las 7:06 a. m.
Ranger 16 ENE 2023 a las 8:02 a. m. 
o my god give me a mayor that isint absest about flood gates
czarina_tina 16 ENE 2023 a las 8:45 a. m. 
Publicado originalmente por vonsch:
Demanding nobles often suffering rare accidents. Like walking under a drawbridge at exactly the wrong moment. I chose my current Duchess (she was a Baroness back then) for her love of beds. I don't ever export beds and I always need more until much farther along. If only I could find a noble that likes roasts... Or barrels of rum.
How do you tell what some one likes? I would love a noble who isn't into hatch covers or disallowing earrings from being traded right before the humans show up to pick up the crap ton of earrings that I have made per their request.
briezee 16 ENE 2023 a las 9:57 a. m. 
Publicado originalmente por VoiD:
I got a baron who really seems to like toy axes, and they are annoying to make as I can't seem to select axes, so I guess I'll be stocking up on tens of thousands of toys to sell after his death or something

My queen is enamored with toy hammers, which appears to be the least common toy my crafters create. I have a repeating order to make 40 toys a month (I occasionally change the material they are made of) to manage the 3 a month she wants. I sell the non hammers occasionally, but it's a pain because I can't just select the bin - I might just start dumping toy hammers on pedestals to get them out of bins. The few children that have died in my fort get a pedestal with a toy hammer next to their tomb.
El autor de este hilo ha indicado que esta publicación responde al tema original.
76561188078797539 16 ENE 2023 a las 10:06 a. m. 
Publicado originalmente por Deggo:
Any way to disable the "mandate goods" behaviour of nobles?
Presumably modding raws might help (never looked into it), but in the meantime you can just tweak the frequency rate into max value.

Settings -> Difficulty -> Custom Settings -> second last value, bottom of the list.
Publicado originalmente por czarina_tina:
How do you tell what some one likes?
Click on a dorf, Personality -> Preferences.

Someone who likes steel, as an example, supposedly has better chance of crafting masterwork steel equipment at same skill level as a dorf that does not. Not to mention it'll make them happier to be your armorer/weaponsmith when they work with that material.
Última edición por 76561188078797539; 16 ENE 2023 a las 10:07 a. m.
briezee 16 ENE 2023 a las 10:07 a. m. 
Publicado originalmente por czarina_tina:
Publicado originalmente por vonsch:
Demanding nobles often suffering rare accidents. Like walking under a drawbridge at exactly the wrong moment. I chose my current Duchess (she was a Baroness back then) for her love of beds. I don't ever export beds and I always need more until much farther along. If only I could find a noble that likes roasts... Or barrels of rum.
How do you tell what some one likes? I would love a noble who isn't into hatch covers or disallowing earrings from being traded right before the humans show up to pick up the crap ton of earrings that I have made per their request.

Read the Personality Preferences tab in the character sheet.
Deggo 16 ENE 2023 a las 11:00 a. m. 
Publicado originalmente por Sheepify:
Publicado originalmente por Deggo:
Any way to disable the "mandate goods" behaviour of nobles?
Presumably modding raws might help (never looked into it), but in the meantime you can just tweak the frequency rate into max value.

Settings -> Difficulty -> Custom Settings -> second last value, bottom of the list.
Thanks, gonna try it out!
czarina_tina 16 ENE 2023 a las 11:11 a. m. 
Publicado originalmente por briezee:
Publicado originalmente por czarina_tina:
How do you tell what some one likes? I would love a noble who isn't into hatch covers or disallowing earrings from being traded right before the humans show up to pick up the crap ton of earrings that I have made per their request.

Read the Personality Preferences tab in the character sheet.
Thanks for this! My ADD brain did not even see those tabs until you pointed out that they were there.
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Publicado el: 15 ENE 2023 a las 2:16 p. m.
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