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There's not a filter in fortress because days go by too quickly.
The day night cycle thing is always a tricky thing to do visually in games like this where time is passing very rapidly. At normal speed it would be a constant flicker and literally seizure inducing. I play the game at a low game FPS, usually 20fps (so creatures move at more or less 'realistic' speeds) and still at that rate days are passing very rapidly to the point where single days are not important to show visually.
Some games do work around this by disconnecting the visual day/night cycle from the passing of days themselves... but at that point it's always a little synthetic, because nothing in the fort itself would be tied into the light/dark cycle.
You'd have to slow the whole game down though. Which might have technical advantages, due to how the game processes events. But you don't really get to enjoy the day/night cycle, because the fort's work flow slows pretty hard. It also has a knock on effect of tempting players to overload the work queue, which multiplies the original problem.
I wonder if theres a clock multiplier for fortress and world events, to make the fort run faster relative to the world's.
The most you get in Fortress mode is the moon phase, which can influence things like Werebeasts.
https://dwarffortresswiki.org/index.php/Time