Dwarf Fortress

Dwarf Fortress

Murdinand Dec 20, 2022 @ 6:18am
200 Dwarfs and not a thing is being built or hauled
I feel like this game starts falling over once you have more than 100 dwarfs.

I have tried fiddling with work assignments, making people "specialized", making no-one specialized. Turning jobs from "everyone does this" and back. No luck. Most of the time they are drinking, sleeping, meditating, socializing, being entertained. Meanwhile my task list spans hundreds of line items.

Before you ask:

1) I have many different professions among the dwarfs.
2) I have tried specialists and generalists
3) I have tried making 20 specialist haulers

Only the kids seem to actually do anything since they're not busy mucking around like the adults.

And then the adults have the cheek to be listed as "no job" even though they are assigned to professions, and there are a sh1t ton of things to do.

And I can't edit the save files to remove the list of tasks and start fresh either, which sucks
Last edited by Murdinand; Dec 20, 2022 @ 6:19am
Originally posted by Instigator:
I see this complaint fairly often, but I'm at 110 hours and haven't encountered it yet. As others have pointed out, there's a lot of different ways to restrict or impede your dwarves' ability to complete their tasks.

Check in your Labor -> Standing Orders -> Other menu that "Announce all job cancellations" is turned on.

Keep an eye out for the cancellation announcements on the left side and see if you're getting anything there.
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Showing 1-15 of 35 comments
Imadonai Dec 20, 2022 @ 7:07am 
I've had similar issue when I missed a stair on one floor that I dug out previously and had to construct stairs since digging did nothing. Are you certain that there is a path 1) between dwarves and their haul item 2) haul item and stockpile that can accept it? If there are any "no job" dwarves then it seems like pathing issue to me.

You can also use burrows to make sure that your specialised dwarves seek work where you want them to, but burrows are unlikely to solve issues related to pathing.
Murdinand Dec 20, 2022 @ 7:09am 
No burrows, everything is on the same level, so don't think its pathing. Looks like a large portion of them are either listening to poetry or socializing in the tavern.
Murdinand Dec 20, 2022 @ 7:23am 
Tried deleting the tavern, tried assigning all 196 peeps to a burrow to hopefully reset their assignments, then suspending the burrow. no joy.
The Trashman Dec 20, 2022 @ 7:31am 
I'd suggest testing whether it's a labours thing by saving the game, then deleting any custom labour groups. Set the default labour assignments to their default values and see if that frees anyone up. If not, that should at least rule out something funky going on there
SeveredSkullz Dec 20, 2022 @ 7:33am 
Ive had very similar issues where no one would do anything. The cause wound up being stockpiles that somehow had more items in it than it would have normally allow. In my case it was a stack of about 10 barrels on a single tile. Deleted the stockpile, and BAM the whole fortress came to life again.
love Dec 20, 2022 @ 7:38am 
Hauling is a low priority task. Make sure you're not overworking the dwarves with huge projects.

If that fails, set wheelbarrows to 0 in the stockpile you want things hauled to, if it's heavier objects.
Retiring -> unretiring could also be helpful, just to clean up the trash in your save's memory.
Last edited by love; Dec 20, 2022 @ 7:39am
Murdinand Dec 20, 2022 @ 7:45am 
Thanks all
Wheelbarrows to 0 - Checked
Stockpile Delete - Checked
Labour fiddling - Checked so many times I can't count :D
Retiring fortress? Will try that! thank you.
Murdinand Dec 20, 2022 @ 7:51am 
Originally posted by Murdinand:
Thanks all
Wheelbarrows to 0 - Checked
Stockpile Delete - Checked
Labour fiddling - Checked so many times I can't count :D
Retiring fortress? Will try that! thank you.
[EDIT]
Retiring and Unretiring seems really invasive based on the wiki. Don't know if I want to redo all the stockpiles etc. will maybe reserve this as a last resort
love Dec 20, 2022 @ 7:54am 
Originally posted by Murdinand:
Originally posted by Murdinand:
Thanks all
Wheelbarrows to 0 - Checked
Stockpile Delete - Checked
Labour fiddling - Checked so many times I can't count :D
Retiring fortress? Will try that! thank you.
[EDIT]
Retiring and Unretiring seems really invasive based on the wiki. Don't know if I want to redo all the stockpiles etc. will maybe reserve this as a last resort

Oh yeah, it's the nuclear option - should've mentioned that.
Really not sure what else you could do. What are you even trying to haul?
If it's stuff outdoors like bodies/refuse, make sure to check standing orders.
The Trashman Dec 20, 2022 @ 7:55am 
Are the hauling jobs showing up in the job list?

Yeah, retiring is the nuclear option, definitely save before if you do that
Murdinand Dec 20, 2022 @ 7:58am 
Its just general tasks inside and outside, checked all the settings and it seems correctly set. No constructions are being done, no cages reset, no dumping ( besides what the children are dumping ), its just super stagnant. I did have a brief flood of people actually scrambling to do stuff last night, but it only lasted a few minutes ( they suddenly decided to build some floors and walls that I designated aaages ago )
Ideally I just want to clear the task list completely, let the game generate tasks from scratch etc.

Feels like they've all gone into a entertainment and idling stupor.
FuscusNight Dec 20, 2022 @ 8:06am 
I run into a similar issue even earlier, at 50 total atm and yeah even if i make all my dwarfs only become haulers, they often will take forever to do hauling and will even flat out ignore certain things like dead bodies of animals and monsters 99% of the time. They'll haul stuff for building but hauling stone from places that got dug or hauling.

Quadruple checked i made sure all my zones are marked properly, even created specific hauling jobs such as ones who would only grab bodies and still very little gets done, especially regarding bodies of animals/monsters.
Murdinand Dec 20, 2022 @ 8:09am 
Its weird because for some reason the children work fine! if you make them haul furniture then they help place/build beds and doors etc immediately. The adults are not doing jack except work orders from the manager.
Murdinand Dec 20, 2022 @ 8:10am 
Anyone have any leads on editing these saves yet?
malthenielsen Dec 20, 2022 @ 8:11am 
It could be an impossible work order?

I had a work order for 10 leather gloves. But I didn't have any leather because I had decontructed the tanner workshop and forgot to build a new one. Old versions the jobs got cancelled, but it seems like this version they were trying and failing infinitely to make the leather gloves.

I think what happens when the fort gets larger is it gets quite complicated with all the stockpiles and workshops and work orders and do on, so somewhere there's a thing that's not working.

In general it looks like you have a lot of stuff doing on, so you can try to shut stuff down gradually and deconstruct workshops and move them untill you get the cork off the bottle and hits the snag.

Another possibility is that your dwarves are just lazy bastards!
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Date Posted: Dec 20, 2022 @ 6:18am
Posts: 35