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As a tip, you can deconstruct the wagon you start with to get some logs, I think it gives 3
Afterwards, if you need wood, work your way down to the caves at lower levels, there is a high chance of there being mushroom trees for you to get your hands on
Had also scrapped the wagon for the stuff
Had another stone layer been found, then I can build again
Plants enough for drinks and food via a farmplot , though I'm still sure how an easy prepaired meal is going to be made from just plumphelmets.
You can also smooth stone aquifer walls to stop them leaking
In any case, barren with only some rocks and no water
Hunting and fishing can certainly be the contributors to food.
Smoothing the walls is a good idea
Water from the aquifer, you can't do anything else with that?
If it collects you can drink from it, only dwarves like strong drink and just drink water, do they?
Can remember when there was plenty of strong drink available, yet a dwarf child died of dehydration
Could be that the children don't drink liquor anymore and then if there is no plain water they dry out?
You can use water from the aquifers for a few things. Filling a cistern with a well on it is good, as injured dwarves get water only. You can use it to make waterfalls to make your dwarves happy. You can use it to fill tanks for traps, like drowning traps or traps to wash enemies away with a flood. Stone floor with water on it gets muddy, so you can use it for irrigation
As for the aquifer issue, if your embark is on a border between different biomes, they might have the aquifer at different levels, and you might be able to dig under it. But if you have a soil aquifer and no trees, your only options might be to drain it with cave-ins or waiting for a trade caravan to buy building materials.
Have also always gone for a safe embark and that's good to make some more fort constructions and get familiar with concepts to make an elaborate fort
Also find this challenging to get into an embark environment, where it's not so obvious with food production
Have now read a lot of facts what to do and how it should be on this thread. ..super
I examined the boundaries of the area in all directions with stairs down and aquifer layers everywhere
But now I know better thanks to forum members to use the aquifer to my advantage anyway.
Dig down to rocks for stone. If you don't have trees outside, I'd suggest bringing a fair bit of wood during the embark process (prepare carefully). Then dig to the cavern. One of the cavern layer will most likely have trees. Be aware that caverns are more dangerous than the above ground, but with some work you can carve a safe area surrounded by walls. One of the great thing about cavern, they come naturally with their own "roof" :D
For aquifer you have 2 kind : light and heavy. Heavy is a real pain. There are ways to dig through it, but it's a pain. Light are fairly easy. Dig through and either smooth or repalce them by walls (might not be possible to smooth if they are dirt).
You can also adjust the embark wagon stock. but the dwarves obviously want to carry a balanced wagon stock.
Actually, you then need to know in advance which area you want to go to and adjust the embark wagon accordingly
Are there any embark profiles for this to load into dwarf fortress ?
Most people pick an area for a "theme" for their fortress and have a rough idea of what they'll need. If you see your embark have a biome (or several) with no trees, bring wood. It's cheap anyway.
If you go in a glacier, bring rocks AND wood. That kind of stuff.