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Even the lowest pathing setting has a value associated with it and if its equivalent value just to walk straight through it rather than path the 1000 tile value path around it then they'll take the shorter route generally.
Well, the thing is--they're not crossing the track--they're running the entire length of it.
So I have this track that basically was an experiment--it just runs in a straight line through the overland. No matter what is put around it--they will walk on the tracks. This happened inside my base too--I was creating a track to dump bodies (etc), and the track went outside.
I saw that the dwarves were all using the track, so I built an empty path right beside it, then restricted the path, AND gave high usage to the space to left of the track--and still, they will ONLY walk along the track, even when there is a clear path beside it AND the track is a longer route.
The only way to get them to stop walking on the tracks is to remove them.
Any ideas?
Nruss---nope, it's an empty track, no route (etc) on it.
I think part of the fun with DF is that weird @$%% happens all the time, and there's a logical explanation for 99% of it--it's a bit like UFO exploration.
So this is what happened:
In the high and low traffic areas advanced options, there is a slider which shows 'step weight' (whatever that means). Apparently some time in the past (I vaguely remember), I edited these values, but didn't recall the default values.
I went back and checked the values, since I know I messed with it a bit, and it still looked logical to me and made sense that the 'high weight' would = more traffic.
It's not until I started a new game that I saw the default values, and I see that the LOWER number = more traffic.
So, in fact what I was doing was giving NO value to the high traffic areas, and giving maximum value to the lowest trafficked areas, and that was causing everyone to take the longest routes possible.
Why the train tracks then?
Because the default train track logic tells them to 'don't step on this if you don't need to'--and because I had reversed the logic, I changed it to 'always step on this even if you don't need to'. haha
In summary, I crippled and maimed dozens of my dwarves by forcing them to walk the train tracks while other dwarves jettisoned empty carts into their kneecaps.
Its all about perspective!
It do be like that. Modding (or just messing with the advanced settings) is hella fun but you are blessed with these amusing problems eventually because it's really easy to mistake how the information works, such as confusing "high" and "low" weight