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All abovementioned works in theory - in practise there is always some flood, starvation, cave in or forgotten beast that finishes my dwarves before they get to be warriors :)
Mining straight down in a 3x3 or a 2x2 isn't usually a fortress wipe. That's how I design my fortresses in general. I would recommend watching the game while you have them staircase down. When you pierce the cavern level, pause and designate a side stair leading back to the main corridor. Then designate for them to build floors over the bottom of the stair tower. Then unpause. It usually takes a few seasons to spawn a nasty forgotten beast.
You could also wall off your main fort, go outside the walls and mine a 2x2 down until you hit caverns. This should reveal the roof of the caverns and allow you to build the main fort avoiding them. However, forgotten beasts trapping you from accessing trade/the map would still be a problem as well as every migrant wave being wiped.
I thing pathfinding forces dwarves to look for another rock to haul up/down stairs 'because it is closer in z-levels to the workshop or stockpile. even though walking to the staircase and back takes looong time. Seems to be this way. Hence multiple "smaller/shallower" staircases seems to be working for me, as for now.
- immediately stop further digging
- designate to build the floor on the lowest level of staircase that actually "punctured" to the cave + simultanesly carve "small emergency staircase" next to existing one, just to get level up and to give constructor space to stand while building the floor.
Basically you will end up with staircase plugged by floor and any creature trying to get from under, automatically would be a level below, therefore not able to destroy building. I believe it would have worked with hatch as well, never tried it, though.
I have it read on dwarf wiki, very, very useful source of information. Really.
Do turn off the two auto-jobs for weaving all thread and auto-gathering silk. It is super annoying otherise.