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If you decide to pick your own location, it tells you if there's soil in the area before you embark. Somewhere with "deep soil" would have multiple layers of soil before getting to the rock. Also, the soil might not necessarily be called "soil", but they won't let you make a farm if it isn't soil
You can't find any?
It should be there even if you embark in a desert. If you embark in a place will trees it will have soil.
If you want high yields, you have to farm in the caves or fertilise.
Yeah, it will tell you that the yield will not be perfect, but don't let that fool you. The yield is still gonna be more than good enough to support your fortress for a good long while.
For full yield you'd have to farm in a cave layer once you've found one, but it really isn't that necessary for most intents and purposes. (Plus cave-farming is more risky than just below the surface.
In fact, you can abuse a presumable bug with the game; any tile that sunlight touches is considered permanently "outdoors", no matter how deep or if anything is built over it. Channel straight down to your fortress level, irrigate the stone floor if necessary, build a roof over the top on the surface, and you can still plant surface crops down there.
You can wet the rock with water to make mud. Grow plump helmets on this mud. At least, you could do this in classic DF. I assume the same holds true for this Steam version. I haven't tried to make mud in Steam DF yet.
Mud:
https://dwarffortresswiki.org/index.php/DF2014:Mud