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From what i'm experiencing right now, you can't make a farm on stone with fungus. Mud is the key requirement for stone. If you find soil like sand in the cave though, you can just go ahead and farm. Wall off the area if all your doing is farming. saves on pathing.
The fungus is cool though cause you got food and drink year round.
What items do you recommend for future rush carven dwelers?
What I want to know is if you have to use the existing cavern mud surfaces to build your farm plots, or is it related to elevation? Could I dig out and muddy a room at the same z-level as the natural caverns and still create farms with rich soil?