Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They most defnitely exist! and look extremely beautiful!
I'm on a map with a riverfork that's got the different river arms on different z-levels. Only 1 level though but enough to make a current.
most commonly i find them adjacent to large mountain regions (but not exclusively, I'm just lazy)
Waterfalls often generate where two rivers meet in steep terrain. If you know what to look for on the height map they should be easy to find.
I wanted a split biome volcano embark with one of them an evil, reanimator biome. Brook, maybe with waterfall if I'm lucky. Or water or lake. The evil biome couldn't be in mountains as I wanted to grow Sliverbarb. All within a 4x4 or 3x3 embark. Not a lot to ask. :P Took a lot of worlds to find something close.
I got pretty good at speed genning worlds. Trick is to pause soon after you start doing history, have a look around, see if there's any geographical features that look like they might be close to what you want. If it was possibly good finish history gen and check it out.
If they geography was good but towers or civs or something wasn't you could regen using some seeds, leaving the stuff you wanted changed as random.