Dwarf Fortress

Dwarf Fortress

How big can I make rooms?
I've tried a Google but just want to confirm, can I dig out 100x100 without a cave-in?

I'm still doing it the Rinworld way and leaving unmined blocks 😂
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Showing 1-15 of 15 comments
Testikles Dec 18, 2022 @ 4:30am 
As long as there is at least one block connecting your ceiling to an outside structure / rock there should not be a cave in regardless of the size.
graalGGTV Dec 18, 2022 @ 4:30am 
Yes, you can. As long as there are walls at the edge and floors, you'll be fine
Originally posted by Rindenberg:
As long as there is at least one block connecting your ceiling to an outside structure / rock there should not be a cave in regardless of the size.
I think that's what's confusing me, a lot of the things I read mentioned the ceiling being connected to x y z and it lost me.

Maybe better to ask - when DOES a cave-in happen?
pRaX Dec 18, 2022 @ 4:41am 
Originally posted by definitive_prankster:
Originally posted by Rindenberg:
As long as there is at least one block connecting your ceiling to an outside structure / rock there should not be a cave in regardless of the size.
I think that's what's confusing me, a lot of the things I read mentioned the ceiling being connected to x y z and it lost me.

Maybe better to ask - when DOES a cave-in happen?
The cave in system is not really fleshed out from what I could gather.
Theta tau tau Dec 18, 2022 @ 4:44am 
Cave-in used to happen when the rooms were too big without "pillars" but it was removed
years ago.

Now cave-in only happen when a group of tiles are not connected to anything (in any of the orthogonal directions, not diagonals). Basically cave-in never happens unless you are doing it in purpose.
shoopy Dec 18, 2022 @ 4:50am 
Originally posted by definitive_prankster:
Originally posted by Rindenberg:
As long as there is at least one block connecting your ceiling to an outside structure / rock there should not be a cave in regardless of the size.
I think that's what's confusing me, a lot of the things I read mentioned the ceiling being connected to x y z and it lost me.

Maybe better to ask - when DOES a cave-in happen?
If it's floating in space and not touching anything at all, it's a cave in. Otherwise not (with a few rules having to do with certain built objects like floor grates)
Helios Dec 18, 2022 @ 4:51am 
Originally posted by Theta tau tau:
Cave-in used to happen when the rooms were too big without "pillars" but it was removed
years ago.

Now cave-in only happen when a group of tiles are not connected to anything (in any of the orthogonal directions, not diagonals). Basically cave-in never happens unless you are doing it in purpose.
so like if you use the channel dig on upper floor around an area.
LuLu Dec 18, 2022 @ 4:59am 
Or if you chop an oversized tree like a hightower :D
Soul4hdwn Dec 18, 2022 @ 5:00am 
Originally posted by definitive_prankster:
Originally posted by Rindenberg:
As long as there is at least one block connecting your ceiling to an outside structure / rock there should not be a cave in regardless of the size.
I think that's what's confusing me, a lot of the things I read mentioned the ceiling being connected to x y z and it lost me.

Maybe better to ask - when DOES a cave-in happen?
happens when something like this is caused after a channel or deconstruction
# for wall, X for floor, and _ for empty space

#####
##_##
#_X_#
##_##
#####
when something would end up like this from all and any angle of view, then the floor falls (which is the cave in).
Thank you all.
AlP Dec 24, 2022 @ 7:08am 
Originally posted by definitive_prankster:
can I dig out 100x100 without a cave-in?
Yes, but if you keep doing that, your fps will tank.
Mazurek Jan 7 @ 2:45pm 
Unlike Rimworld, where you can have a 14x14 room size and not have a cave-in, or roof collapse in the case of outside buildings, this game lets you mine to your heart's content. I have completely cleared out a whole level's worth of stone without a problem. I play on the largest size maps.

I have only been playing a week. So many restarts due to obtaining too many people way too fast for my tastes.
Remember you can turn down the population cap in the game's settings, to fine-tune how many dwarves you want to deal with at any given time.

And sure, make some big rooms. Have fun.
Quack Jan 8 @ 5:55am 
Originally posted by Theta tau tau:
Cave-in used to happen when the rooms were too big without "pillars" but it was removed
years ago.

Now cave-in only happen when a group of tiles are not connected to anything (in any of the orthogonal directions, not diagonals). Basically cave-in never happens unless you are doing it in purpose.
why were they removed, do you know?
Originally posted by LuLu:
Or if you chop an oversized tree like a hightower :D
Something has collapsed on the surface!
Something has collapsed on the surface!
Urist is fighting!
Something has collapsed on the surface!
Something has collapsed on the surface!
One must imagine dwarfyphus happy
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Date Posted: Dec 18, 2022 @ 4:27am
Posts: 15