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We love it tho. Bless this mess.
The world-gen is excellent.
The issue is that "what you want" is not necessarily what the game was designed to be able to generate.
The game's simulation and how things work is a lot more reliant on certain variables that you'd think it would be in any other game.
So, if you generated such a world, what happens to the variables effected by Temperature? A snow-covered World requires a dangerous life-threatening absence of heat. Variables set to depend on temperature are going to get confused, I'd think.
Other games do this because they don't model such things. I don't know how deep worldgen variables like that go, but if worldgen is anything like gameplay, they are very important.
https://dwarffortresswiki.org/index.php/DF2014:World_generation#Map_generation
Read it. Where is the run-off going to start if all the water is frozen?
There might be mods out there that can do what you want. I dunno, maybe there are. It could happen. And, more mod capability will be added as things progress, so you may eventually be able to get what you want.
http://www.bay12forums.com/smf/index.php?topic=106392.0
There's an "advanced" generator mod/whatsits out there, according to posts in that thread, so maybe you can get something like that eventually.
Please don't mince my words, I didn't say the world gen wasn't excellent. It's just not intuitive for most people. The average layman who tries out the game isn't going to scroll through fifty options that have no explanations for what they are only to be led to wikipedia articles and forum posts from a decade ago. I'm only looking for what is usually easily possible in many other simulators, but is widely over complicated in this game for seemingly no apparent reason.
There' aren't any combo-moves for Dorfs and you can't capture megabeasties with Pokeballs... you gonna complain about that, too? (Well, you sort of can and you can maybe make them fight, too. Does that cheer you up?)
/sigh
Look...
This is not "those other games." Those other games aren't even "those other games." Yet, you want something to do what you want it to do, but it wasn't designed to do, so very darn bad you're willing to insult and complain about not getting it...
The game is designed to generate a world that operates on a set of conditions that does not easily support the thing you want and, if it did, it could not present good play conditions without the entire ruleset that the game uses to generate that world needing to be... completely redone.
Yet, you can see that's true if you bother to look, but will still complain and hurl insults just because you aren't getting the thing you want. Well, gee, that's too bad.... I feel really bad for you. Seriously, you are gaining so very much sympathy for your plight, right now... probably.
And, there ya go, just insulting, making accusations about the game and suggesting bad things, conspiracies, blah, blah, blah.
Why?
You may be able to get what you want eventually, but it will likely come in the form of a mod, if at all. And, if so, do not expect the same level of play experience. The game is more "realistic" than "those other games." That's why it can't easily do what you want it to do.
If you can't deal with that, go yell at the wall. You will likely have more success.
I generated a few medium worlds as a test and had decent luck getting more cold/freezing areas without eliminating biome diversity by making a one-pole world with the following settings changed: min/max temps of -10 and 10, 4x4 rain mesh of 1:1:1:3:5, 4x4 temp mesh of 2:5:2:1:1, 4000 / 1000 / 2000 minimum initial forest/glacier/tundra squares respectively and 4000/5000 minimum high-rain/high-drainage squares respectively with all other "minimum square/region" values set to 0 (well, except oceans). (The forest, rain and drainage settings are mostly there because i wanted to try generating more taigas.)
So you could use something similar as a baseline and then tinker with those values further or add/remove meshes to take it in whatever direction you'd prefer. The Advanced worldgen article in the DF wiki someone linked above explains how the meshes work. You may also find the Biome[www.dwarffortresswiki.org] article helpful if want to try generating more cold/freezing biomes other than glacier/tundra, it has some information on how drainage/rainfall/temp values affect them.