Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The main problem is that they didn't adjust the priority of the task, and made it so that all dwarves do it by default, so you end up with the current situation where if you assign an area for gathering, most of your dwarves will just focus on that until it's done
Well, uh.... :)
In games like this, "Plant Gathering" is usually only considered to be an early-game activity and, at that, usually done in desperation. Games like this generally put other mechanics in place like "Farming" to handle foodstuffs. Or, perhaps, in games like "Banished" will have "Gatherer Huts." DF has a "Gatherer Zone," btw. But, I don't use it 'cause it seems iffy.. :)
So, the point is that an early-game player is likely going to be using that mechanic and they are much better served if everyone rushes out and Gathers so that the smaller early-game Fortress doesn't starve to death.
That's the reason I could see why it's a high-priority, "survival like" task.
BUT...
It's not unusual for Dwarves that don't have anything to do to be doing something else... like boozing it up in a Tavern or looking at sculptures or walking around doing Dorf stuffs... Suddenly, ALL of those Dorfs get a command from on high telling them to go do something... That's probably a large part of what you're seeing happen when compared to the other sorts of Orders you normally issue, which are transmitted to a much smaller group of Dwarves.
You could create Custom jobs that ended up restricting all Dwarves from Gathering duties and then isolate that activity to just a few Dwarves, I "think." But, AFAIK, Children will still gather.
PS: To sum - It's not exactly too bugged, it just needs some tweaks, but those default-like "low-level, in the engine" tweaks are very hard to balance. I've never played a game that had this feature that did also not come with warnings like "don't give this order over a large area when you have a high population or you will be gifted with a slideshow effect." Truly. And, because it will come up, Rimworld can even have that problem with its similar mechanic and its not designed to really support more than 20 colonists.
Maybe it would remain an early-game activity if the kitchen didn't default to auto-cooking every drink until you turn it off. :)
And I did do exactly that, created Custom jobs and restricted it to a few dwarves BUT still every dwarf attempted to do it. I say attempted because they indeed stood around the activity zone doing nothing like a few others have noted.
Well... maybe? The game doesn't know what the player considers to be "important." Since "Gather" may often indicate a desperate need for food, since Farming "should provide," it may not be too bad.
It ain't perfect, though. :)
Yeah, that's kind of a "gotcha" thing. Seeds, too. Some default Standing Orders could use some tweaking so they're not all "enabled" in certain ways.
Ah! So, you couldn't get rid of or prevent it with custom Job/roles? Then, I agree - That should be fixed. I could see why it would be considered to be an important default skill/job, though, as a "new player" wouldn't be familiar with those mechanics.
Are you using "Gather Zones" and that's where you're seeing a bit of inconvenience/issues? I only use manually ordered Gathering sparingly, here and there, to offer some additional foods/drinks unless it's in the very early part of the game, so don't use the Gather Zone... cause I've read some reports of it being sort of squirrely, but I don't know that for sure.
PAUSE the gathering zone (assuming it's a constant) zone ?
That way you activate said zones at will, when you seem to have less urgent works.
I use zones for fallen fruits only (for reasosn...) and I'm very happy with how they work. Just don't massive draw zones, and the collection of those fallen fruits (late summer, early automn) will be quite quick.
The pause didn't seem to work for me either. Dozens of dwarves still stood around until I deleted the zone completely.
Maybe they weren't done with their routines of standing around and were about to move buuuuut as it stands I just designate the zone when I need it and delete the zone when I don't need it. Far from perfect but eh.
Guess I gotta get some solid farm plots going and just ignore this issue altogether.