Dwarf Fortress

Dwarf Fortress

Hurricane Dec 17, 2022 @ 5:59pm
Massive "Has been found dead ..." after drinking water.
I had trouble producing alcohol (spike of population) so I've dug a canal, passed it through a wall grate and put a well at the end.
I've marked the area after the grate as "water source" (or something).

About 80 creatures have run to that place and about five seconds later they've started dying.

I don't see any explanation in the log beside "has been found dead".
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Showing 1-8 of 8 comments
lusterredux Dec 17, 2022 @ 6:43pm 
Wells can't gather water through grates. They also need to be below-ground level or the water will freeze. Unclean water of any kind won't really cause widespread death. They likely all just died of thirst due to not being able to access water (frozen and/or blocked by grate). You also don't need to set the water gathering zone when using wells, that's specifically when you don't have wells and you want dwarves to collect water only from certain areas of a body of water.

[-] <-- well
~|~ <- a level of water above grate
~-~ <- grate

Is what you want.


As for drinks, their production should be fairly easy. DF is extremely forgiving in regards to food/drink needs and supply. Basic tips are only plant Plump Helmets initially (if not always). Make sure your kitchen isn't cooking with them, as cooking with an item destroys the seeds/spores. Labor menu -> kitchen -> turn off the icon after Plump helmets that looks like a hot tub. Do not turn off the make drinks from them icon right next to it.

Also, when embarking, I'd do a custom supplies lists that has 2-3 planters (and set them to be the only planters, legendary skill planters are important on multiple levels), 2-3 miners, and rest with mixed skills like... well, whatever really. As for supplies, a mating pair of cats (extremely important), a mating pair of either Llamas (preferred) or Alpacas (secondary), and rest fill your point allotment with alcohol and plump helmets. Bring enough, and you'll have enough drink to last 1-3 years.

Finally, you can change pop caps on the fly in the options. Think of it like closing/opening the borders.
Last edited by lusterredux; Dec 17, 2022 @ 6:48pm
dolarmak Dec 17, 2022 @ 6:44pm 
did they fall into the well to drink it maybe? lol i think you're only supposed to set the well as water source, not the deep water beneath it
Hurricane Dec 17, 2022 @ 11:25pm 
There is never any ice where I am.

W...w................ ttttGtttttttttttttttRRRR
Where:
W is the well.
w is a wall.
G is the wall grate.
t is the trench full of water.
R is the river.

The well stands in a grasing area inside the walls.
The bodies are above ground around the well.
Last edited by Hurricane; Dec 17, 2022 @ 11:27pm
Vepatzioone Dec 17, 2022 @ 11:29pm 
Originally posted by Hurricane:
There is never any ice what I am.

W...w................ ttttGtttttttttttttttRRRR
Where:
W is the well.
w is a wall.
G is the wall grate.
t is the trench full of water.
R is the river.

The well stands in a grasing area inside the walls.
The bodies are above ground around the well.

check the bucket inside the well maybe, if its muddy or filled with blood slime etc the dwarves can't use it
lusterredux Dec 17, 2022 @ 11:44pm 
Originally posted by Hurricane:
There is never any ice where I am.

W...w................ ttttGtttttttttttttttRRRR
Where:
W is the well.
w is a wall.
G is the wall grate.
t is the trench full of water.
R is the river.

The well stands in a grasing area inside the walls.
The bodies are above ground around the well.
Is the wall grate still there? Building destroyers can (and will) destroy those. They can't destroy things a Z-level above (so floor grates are immune to things from below). That said, you'd notice the battle alerts. So more just for future reference.

Other than that, I'm stumped. I'd have to see whatever in action since there's a hundred things that could be going on.
Hurricane Dec 18, 2022 @ 12:05am 
Originally posted by lusterredux:
Originally posted by Hurricane:
There is never any ice where I am.

W...w................ ttttGtttttttttttttttRRRR
Where:
W is the well.
w is a wall.
G is the wall grate.
t is the trench full of water.
R is the river.

The well stands in a grasing area inside the walls.
The bodies are above ground around the well.
Is the wall grate still there? Building destroyers can (and will) destroy those. They can't destroy things a Z-level above (so floor grates are immune to things from below). That said, you'd notice the battle alerts. So more just for future reference.

Other than that, I'm stumped. I'd have to see whatever in action since there's a hundred things that could be going on.
No building destroyer.
The only dangerous critter was a giant found and killed on a corner of the map by a bunch of monster hunters.
If I can reproduce the issue, this time I'll try to film it.
Other Dec 18, 2022 @ 12:43am 
Are you in an Evil area? that many "found dead" sounds like a nasty syndrome, either from a Titan or from Evil Weather. Water can spread contamination, so if the tile the well is drawing from is contaminated, it might get everyone drinking from the well.

I once had an embark that was both reanimating and rained pink slime that was instant paralysis (and death in about 30 seconds unpaused running time) ... that was not a long-lived fort.
Helios Dec 18, 2022 @ 1:00am 
Originally posted by Hurricane:
I had trouble producing alcohol (spike of population) so I've dug a canal, passed it through a wall grate and put a well at the end.
I've marked the area after the grate as "water source" (or something).

About 80 creatures have run to that place and about five seconds later they've started dying.

I don't see any explanation in the log beside "has been found dead".
standing water is unsave a river should be fine taken from wiki using a screwpump you get clean water so you could build a windmil that powers a pump that feeds your pond.
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Date Posted: Dec 17, 2022 @ 5:59pm
Posts: 8