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I'd be interested to know if they were actually wearing their armor properly, shielded, and what quality and type those 'individual choice' weapons were.
Soldier dwarves tend to be violently overpowered right now. If they were training and equipped, they should've taken that no problem.
I don't have much experience using traps against them but I would guess stone fall traps are a good option to crush them.
https://dwarffortresswiki.org/index.php/DF2014:Undead
As per the wiki it says Flails are the best, with Maces coming in next and Hammers third. I wasn't aware of flails being used so that is interesting if a bit specialized for anything but a large fort. Discipline is apparently very important too.
Its good practice to have a hammer or mace squad in bigger fortresses anyway, for when you get heavily armored opponents or say a titan made out of metal. That's not really viable early on so just go with some traps, non pet war dogs are also a cheap replenishing source of ammunition to throw at enemies before (or when) the dwarves engage, just keep a few breeding pairs separate.
What weapons are you using? Axedwarves don't fare well against the undead. Chopping off an undeads arm just gives your dwarves another target to deal with when the arm attacks you as well.
If undead are a concern for your fort it's worth training up a hammerdwarf squad to smash em to paste.
So I'm guessing the tutorial had the great idea to spawn me next to a Necromancer tower.
Wonderful.
And not being able to go out, I've dig down ... until I found an expensive set of caverns full of troglodites. I think it's over for this one (my dwarves are also starving)
I would love to post a screenshot but the steam overlay doesn't work.
Basically, they are a set of : iron breastplate, helm, greaves, buckler, copper mace/iron axe/iron spear/iron sword. (Just checked their equipment)
One of the opponents is a swallow ghoul, talented everything + expert macedwarf (I don't know where the others are, it's the first one I've found.)
I had one dwarf in my last game that was great, all the others were trash, so I didn't even recruit them, but this one guy was like this: https://cdn.discordapp.com/attachments/136306488254791681/1053140156049268836/image.png
Strong, Highj Knesthetic Sense, Good Spatial Sense, Agile.
As a result, even as an untrained rookie with average quality steel armor and a steel short sword he managed to protect my fortress from many threats basically by himself, killing giant frogs, crocodyles, tens of dozens of troglodytes, bat women, etc...
Almost never took any hits.
Would upgrade them dwarves to a fuller set of armour, and get them a bigger shield; and get rid of that copper mace.
I've only chosen the ones who had a weapon affinity, the rest I've ignored.
I'm not sure what else is important.
Strong/Tough/Agile, how quick they are to fatigue, kinesthetic sense/spatial sense, are the most important for combat. Everything else can be trained.
These improve, but I believe I read that they can only be trained to an upper cap per dwarf, based on their starting attributes. So a starting tough dwarf will always be tougher than a starting flimsy one.
It's a good tradition to start off potential recruits as haulers. Builds up those raw stats before they start training.
You would be surprised, he could have lost half the squad to a body-less head that managed to bite every dwarf in their unarmored ankles. And if they didn't have the raw attributes to dodge that.....