Dwarf Fortress

Dwarf Fortress

pRaX Dec 16, 2022 @ 6:44am
How to get rid of old/worn clothing?
I got the issue where my short stumpy friends are dropping ruined clothing everywhere in my holdings and wanted to ask what the best way would be to get rid of them.
Would appreciate specifics.
I couldn't find a way to make them gather specificly clothing that is in terrible condition.
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Showing 1-15 of 15 comments
Vivisectus Dec 16, 2022 @ 6:46am 
Add cabinets to their bedrooms. They will store worn clothing there rather than littering. Then every now and again you get them to dump them all into the Dwarved Atom Smasher.

Just be ready for a few upset clothiers as their masterworks get destroyed
pRaX Dec 16, 2022 @ 6:49am 
Originally posted by Vivisectus:
Add cabinets to their bedrooms. They will store worn clothing there rather than littering. Then every now and again you get them to dump them all into the Dwarved Atom Smasher.

Just be ready for a few upset clothiers as their masterworks get destroyed
Well I got that covered already. The lack of cabinets is certainly not the reason since every single one of my 151 dwarves has a room with cabinet and chest.
My issue is its just everywhere and they don't wanna get rid or collect it.

Is there no way to do this without the cheese?
mycroft999 Dec 16, 2022 @ 6:54am 
Magma. It's the answer to all of life's little problems. Just read the saga of Boatmurdered and you will know the truth. :winter2019joyfultearsyul:
Edgio Auditore Dec 16, 2022 @ 6:55am 
It looks like to me, that the management of dispose-worthy and unusable items had not been implemented into the UI.

Do you really need to toggle every single item's dump icon to declare it trash?
I would love some automatisation to get rid of unusable seeds. Why can we not cultivate forests or our own orchards?

I might be totally off here with that opinion, but I think a simulation should not have purposeless items without an ingame way to "sink/eliminate" those items.
pRaX Dec 16, 2022 @ 6:56am 
Originally posted by mycroft999:
Magma. It's the answer to all of life's little problems. Just read the saga of Boatmurdered and you will know the truth. :winter2019joyfultearsyul:
Well that crossed my mind aswell but how do I get them to dump the correct clothing into it let alone pick it up?
Vivisectus Dec 16, 2022 @ 6:57am 
Well, you can select them for dumping. Then un-forbid them and sell all the smelly socks to merchants. That gets them off the map too.
Vivisectus Dec 16, 2022 @ 6:58am 
Originally posted by Edgio Auditore:
It looks like to me, that the management of dispose-worthy and unusable items had not been implemented into the UI.

Do you really need to toggle every single item's dump icon to declare it trash?
I would love some automatisation to get rid of unusable seeds. Why can we not cultivate forests or our own orchards?

I might be totally off here with that opinion, but I think a simulation should not have purposeless items without an ingame way to "sink/eliminate" those items.

DFhack in the original had some useful options, like the ability to mass-select all worn clothing.
pRaX Dec 16, 2022 @ 6:59am 
Originally posted by Vivisectus:
Well, you can select them for dumping. Then un-forbid them and sell all the smelly socks to merchants. That gets them off the map too.
Thats sounds like a huge micromanagement pain in the rectal area ontop of all the other micromanagement pain in the rectal area.

I get conniptions already for not having a select all button for burrows.

Originally posted by Vivisectus:
Originally posted by Edgio Auditore:
It looks like to me, that the management of dispose-worthy and unusable items had not been implemented into the UI.

Do you really need to toggle every single item's dump icon to declare it trash?
I would love some automatisation to get rid of unusable seeds. Why can we not cultivate forests or our own orchards?

I might be totally off here with that opinion, but I think a simulation should not have purposeless items without an ingame way to "sink/eliminate" those items.

DFhack in the original had some useful options, like the ability to mass-select all worn clothing.
Yeah that would be a nice and common sensical thing, wouldn't it be?
Last edited by pRaX; Dec 16, 2022 @ 6:59am
POWER WITHIN USER Dec 16, 2022 @ 7:00am 
Have a finished goods stockpiles set to clothing that accept only from linked clothier/leatherworker workshops, then another stockpile and see if the second stockpile starts receiving stinky socks?
Last edited by POWER WITHIN USER; Dec 16, 2022 @ 7:02am
pRaX Dec 16, 2022 @ 7:01am 
Originally posted by POWER WITHIN USER:
Set finished goods stockpiles set to clothing that accept only from linked clothier/leatherworker workshops, then another stockpile and see if the second stockpile starts receiving stinky socks?
Hmm that could be worth a try. Thank you. Gonna give it a whirl. At least that should stop the already insane level of littering from there I reckon.
Last edited by pRaX; Dec 16, 2022 @ 7:02am
Vivisectus Dec 16, 2022 @ 7:06am 
Originally posted by pRaX:
Originally posted by Vivisectus:
Well, you can select them for dumping. Then un-forbid them and sell all the smelly socks to merchants. That gets them off the map too.
Thats sounds like a huge micromanagement pain in the rectal area ontop of all the other micromanagement pain in the rectal area.

I get conniptions already for not having a select all button for burrows.

Originally posted by Vivisectus:

DFhack in the original had some useful options, like the ability to mass-select all worn clothing.
Yeah that would be a nice and common sensical thing, wouldn't it be?

Yeah spring cleaning is a bit of hole-pain. I wonder if I can build a system where lava is pumped through a bedroom, incinerating all cloth in the cabinet?

Time to !science!
Huhn Jun 21, 2024 @ 6:33pm 
thats the upside of using magma proof furniture
vortex_13 Jun 22, 2024 @ 12:52am 
Sell it to the traders.
LFA Jun 22, 2024 @ 6:00am 
Take all of this with a grain of salt, as I'm not absolutely certain about most things I'm about to say.

The issue may come from your military dwarves being instructed to change into and from military to civil gear, in some cases, whenever a dwarf picks up a military assignement (like going to training) They will instantly strip naked and leave their cloth on ground before heading to the weapon and armor piles. So it may be that you find cloth on the ground not because a dwarf discarded it for being overused, but because they wanted to change into armour.
Technically barracks have an option for dwarves to store their personal and military equipement into the barrack if you have containers for it, but at that point I've never managed to make it work, I'd have to do more testing.
If that's the problem, the simpler solution would be to set up your schedule to Equip always, your dwarves will keep their armour at all time even when not on an assignement.

Now in the case of a piece of cloth being discarded because it's damaged, they will usually be placed in a cabinet in their room, I'm not sure they can be dumped when marked since they count as "owned" (same reason why your haulers won't pick up a clothing item from the ground and put it back in a pile, because it's owned by someone else so they won't touch it)

DFhack has a convenient tool that forces removal of ownership of every single used item (you can set the level of damage of the items) and marks them all for dumping at the same time. So let's thank Armok for that
Last edited by LFA; Jun 22, 2024 @ 6:04am
Empath demon Jun 22, 2024 @ 12:14pm 
I use the TAILOR command in DFHack, then sell everything with damage to traders. The problem you're having is that the xClothesx are still OWNED by the dwarves that dropped them on the ground, so haulers won't touch them. DFHack's tailor command automatically removes ownership and dumps them instead, then sets work orders to replace them based on your available cloth.

tl;dr - get DFHack and use the tailor command
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Date Posted: Dec 16, 2022 @ 6:44am
Posts: 15