Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
False. Each world generated takes the raws and generates a world from them, and then proceeds to NOT interract with the raws afterwards, regardless of your edits. You need to create a new world for new raw edits to take effect.
"It does not have to be done before world generation, you just have to go into the current save's raw files and add [TRAINABLE] to the wolves. I've done this a ton of times, it doesn't cause any problems."
Maybe they had a particular setup that enabled this.. Thanks!
You're right that you can't do that anymore in DF Steam...because you shouldn't be editing the raws directly in the first place!
The new way of doing it is making a mod folder with the proper structure and syntax to add or remove tokens from the raws (or adding brand new raws altogether)
https://bay12games.com/dwarves/modding_guide.html has most of the info on said file structure. I'd also recommend downloading a few mods off the workshop to see how they're set up, as well as reading the dwarffortresswiki page on modding.
IIRC there's also a way to add or remove mods to an already existing save, but I've never needed to so I'm not sure what that process is
No you are right and I am wrong. In my 47 DF game I have 33 worlds and around half of them are debugging worlds that crash/cause errors in the errorlog. I'm just an idiot who did not know that there exist a separate raw file folder inside a world save. In the current steam version I cannot find such folder however.
it makes a copy of the raws in the save folder, these can be edited. however new reactions cant be added, only edited without changing the entity file.