Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This post makes me want to push the red button
Dwarf Fortress/raw/objects/
creature_standard.txt contains descriptions of the default intelligent species: dwarves, humans, elves, goblins, kobolds, gremlins, trolls, ogres, unicorns, dragons, etc.
entity_default.txt contains descriptions of the main civilization types, characterized by their natural environment.
If you want to have the civ controllable in Fortress mode, add [SITE_CONTROLLABLE] to its tags. The [CREATURE: ] tag links to an entry in entity_default.txt
Thank you for the helpful reply. :D
The advantages will be much of the work is/should already be done.
I've managed to put the folder with those files in them, including entity files for the various creatures.
And I've created an info.txt file for the steam version to recognise the files as a mod.
I've managed to launch world creation with the Pony races in and the world generates.
By removing the vanilla bodies and entities and adding the mod.
If the vanilla bodies/entities files aren't deactivated, might generate a world with both default civs and pony ones, but on the one world I generated, legends didn't load correctly and crashed.
With the vanilla files deactivated for entities, etc.
It seems to generate a world where the civiliisations are Ponies, Buffalo, Yaks, Griffons, Changelings, Diamond Dogs, etc.
Legends seems to record okay.
Game boots up in fortress mode, tutorial works.
The Ponies load in. Game is initially playable.
The Ponies have Blueish Blob looking sprites?
I assume this is because they have no defined sprite?
I can't reload the saves though. Game crashes upon attempting to load units or items?
You look like a brony tbh
I'd probably stick to a 'pre-alicorn era' vibe and make each pony type their own civ; maybe with a more rare 4th civ type of all three pony types living together.
Ponies could replace Elves, Griffons replace Humans, and Diamond Dogs replace the Dorfs for a simple mod.
If you're a fan of the game "Hearts of Iron 4" I wholeheartedly recommend trying out the Equestria At War mod.
modding is relatively simple for dwarf fortress, I recently modded my own game to make unicorns war trainable which was rather funny.
here's links to them
the mlp mod
http://www.bay12forums.com/smf/index.php?topic=174663.0
and the foe one
http://www.bay12forums.com/smf/index.php?topic=172157.0
the foe one does have sprites you can highjack
At least that's how I remember it. I've been away from Dorf Fort for quite a few years, no idea if Toady fixed it by now.