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You're mostly on your own on this one.
If you build a road to map edge, traders are more likely to spawn on it. Wall and roof the road, traders will not get scared as easily.
Do remember, if you have big caravans, that they'll require ramps and wagon-sized roads (no one will ever risk a wagon and their profit on your fortress), requiring clean tunnels with 3 squares width and no furniture cluttering it, including traps. Place those traps in side tunnels and for the love of Armok, do NOT create traps able to hack your problems.
the traders started getting attacked by birds, and just wouldn't leave. was ok while they were killing said birds. but it gets old real quick, since they refused to move their stuff from my depo :/
side note. heard that floors worked similar to half slabs in minecraft.
meaning you can channel down a layer, build a roof over top and light will come through the roof. possible it will let you make a road under it if you cant make roads underground
You can deconstruct those depos and get all loot. It took few years but eventually traders were back and did not complain that I stole their goods.
I do not think that absence of light bothers them. I know that the roads can be built deep underground, and in fact the abandoned fortresses often have them and caravans use them. What I do not know is if the player created road would do this function as well.