Dwarf Fortress

Dwarf Fortress

Flickmann Dec 15, 2022 @ 1:06am
Are all of these crazy stories genuine?
People say the main selling point of DF is the crazy, organic stories that the game generates. There are stories of dwarfs going crazy on murdering sprees, soldiers distinguishing themselves in battle and single-handedly taking down goblin hordes and of desperate dwarfs sacrificing themselves to save others from demonic monsters. Do all of these stories emerge organically from the gameplay or do they contain heavy embellishment from the imagination?

Boatmurdered and Hamlet of Tyranny for example - did all of this insane madness just happen for one reason or another?
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Showing 256-270 of 381 comments
[MadTs] Phyrys Dec 15, 2022 @ 3:01pm 
I got some cave hell going down, today. A bunch of lizardmens decided they wanted my fortress dead and boy, they put the means to it ! I counted at least 60 scalies, all without armor but some frankly disturbingly acquired steel spears and shields !

Anyways, my 40 soldiers started blasting. We had to concede terrain after some time, for two reasons :

1, the lads started getting tired and the vermintide didn't show any sign of relenting.

2, we fought in some narrow corridor and the corpses started releasing miasma.

Lots and lots and loooots of miasma. So much miasma that it tanked professionnal soldiers mood. Hard. They were literally choking in it, a 150+ tiles corridor was choke full of miasma.

See, this here is some story material. It's just purple gas with a hefty malus to stress. On a more... Imaginative stance, I cannot even bring myself to imagine the stench of half a hundred guys rotting in a gore-filled, fungi-spore infested, half-freezing, moisty, badly lit and resonating corridor probably half a meter tall and two meters wide, top.

If I ever include some dwarfs in sci-fi, you bet their military will wear gas masks, a lot of them.
Last edited by [MadTs] Phyrys; Dec 15, 2022 @ 3:09pm
Bio[redacted] Dec 15, 2022 @ 3:21pm 
Originally posted by Multihog:
No, they're not. Neither are the "it's the most complex and amazing simulation of all time that models the fat layer under the skin atom to atom!" Most of this stuff you'll never even see in the game in any meaningful way.

Not only are the stories embellished, they're also affected by survivorship bias. There are many fortresses that go smoothly without any problems; you just don't hear about these. From my experience, these successful, problem-free fortresses are indeed norm rather than the exception. And even regarding Boatmurdered, if you look at it critically, you'll notice that stripping away all the intense language and other external factors, most of the time it's nothing happening outside of regular management stuff. The interesting parts are comparatively few.

I find the "it's not a game but a story generator" rhetoric frankly ridiculous, and that's why I've spoken quite a bit about it on these forums. It's genuinely baffling to me how we arrived at this point where this became the prevailing notion.
sir this isn't reddit, go back there if you want to be a sneering skeptic. let people have their fun. :seriousboss:
you gain nothing but an over-exaggerated ego trying so hard to be a skeptic. try gaining some girls instead
Bio[redacted] Dec 15, 2022 @ 3:23pm 
Originally posted by Flickmann:
People say the main selling point of DF is the crazy, organic stories that the game generates. There are stories of dwarfs going crazy on murdering sprees, soldiers distinguishing themselves in battle and single-handedly taking down goblin hordes and of desperate dwarfs sacrificing themselves to save others from demonic monsters. Do all of these stories emerge organically from the gameplay or do they contain heavy embellishment from the imagination?

Boatmurdered and Hamlet of Tyranny for example - did all of this insane madness just happen for one reason or another?
yes they did. ignore the fedora tippers who just need to be contrarians to fuel their inferiority complex, they just hate fun.
Sneep Snorp Dec 15, 2022 @ 3:46pm 
Its a little bit of both, the game can be slow, extremely slow at times but sometimes absolute insanity can occur, and if you play optimally though, the real crazy stuff might never be seen this is a very easy game to min max tbh, but when you play for fun and roleplay a little youll see some wild things, like i settled on an aggressive untamed wilds where everything is hostile and is sometimes raided by cave swallow men underground that releatedly ambush my workers in groups of like 50, we even had a forgotten beast get brained cuz the duke himself hit it in the skull with a granite figure he carried around, before dying a year later to a saltwater crocodile... things like this can happen but theres also been entire years in that fort of just being holed up crafting and thinking of how i want to decorate the dining hall
Sasquatch Dec 15, 2022 @ 3:55pm 
OP. There are stories that happen that most players don't even notice. If you don't look at the statues, the engravings, read the logs, you could miss it. The best time to make statues and engravings is after tragedy. A lot of youtubers engrave everything before anything of substance has happened so they get what's already in Legends. You get out what you put in.

If a player digs into rock and puts up a draw bridge (siege proof) they're not really playing DF IMO. Dorfs wanna fight! Legendary combat dorfs are insane, and you'll want to build the most impressive tomb when they die. Still might want to get more, 'creative', with certain forgottens and collosus though.

Start in a terrifying or haunted biome if you want to frontload some story. :D

In the thousand or so hours I played DF classic, I'd say Boatmurdered was embellished to some degree, but I've seen some crazy ♥♥♥♥! I've had a battle transed dwarf, murderhobo a ton a goblins WITH her baby in her arms lol. That kid became a soldier with zero fear. It's things like that, that keep me coming back.

I could have easily missed that detail of her carrying a child, or cared about who the child was and the things he's seen. That's why "You get out what you put in" isn't just a trope when it comes to DF. Gotta know the dwarfs or you miss their stories.
Last edited by Sasquatch; Dec 15, 2022 @ 4:07pm
EternalNooblet Dec 15, 2022 @ 4:05pm 
example of the same type of story telling: https://perchance.org/madlibs-generator
Anjovi Dec 15, 2022 @ 4:09pm 
I feel like dwarf fortress lends itself to generating vignettes rather than full stories. But the reason for that is that I just can't be bothered to read into great detail about everything that's going on.

I tend to just glance at things that are relatively interesting, but when i do that, i can generally get a pretty evocative vignette.

Example: My base got attacked by a roaming minataur. I luckily had a drawbridge so i closed that ♥♥♥♥ tight. A cat happened to be wondering about north of my base entrance, which led to it getting mauled (totally could picture a little slide in a graphic comic strip or something about the poor little guy).

Following this i sent a squad of 8 out of my fortress, closing the gate behind them "good luck gang!". The commander, who had seen the end of a titan of goo before hand, got a little too confident and ran a good distance ahead of the back up...needless to say, he became the bait and got mangled to ♥♥♥♥. The others eventually got in their and ultimately succeeded in taking it down, but that squad leader, at the age of 28, is lying in the hospital bay next to the tavern with all of his major joints mangled beyond recognition and something to do with his stomach fat being mangled....god....lmao.

he currently lies in bed, with the conviction of a zealot, not letting anything get him down, just feeling guilty about getting to lie in bed all day. It so happened our forts medical staff is utter ♥♥♥♥, the head doctor couldn't be found, re-organising boxes somewere.

While that story isnt particularly profound or anything, it was pretty immersive to experience as the player and will probably have that little fella in mind as i go forward. Totally able to get into the vibe of the game though as a player who doesn't have the inclination to embellish everything.
Last edited by Anjovi; Dec 15, 2022 @ 4:10pm
Cerebrovore Dec 15, 2022 @ 4:11pm 
Originally posted by Multihog:
It's genuinely baffling to me how we arrived at this point where this became the prevailing notion.
How dare other people enjoy the game in a different way. Shame and dishonour on those people.
BadgerMilk Dec 15, 2022 @ 4:14pm 
Yes, just go watch Kruggsmashes videos
Wraith Dec 15, 2022 @ 4:18pm 
Well, i just got a dwarf that jumped in the moat (it's empty as of now) and killed an Ettin singlehandedly and with minor injuries. During battles there's a possibility of a dwarf raging and it boosts the hell out of them so killing a bunch of gobbos is possible. On an earlier version i had forgot to set the army and got attacked by a dragon with only a speardwarf (militia commander) with full armor. The ♥♥♥♥♥♥♥ beast in beard lost an arm and still got the spear through the brain and killed the dragon. I dubbed him Dragonslayer and retired him, the battle narration makes you feel close to the dorfs in every battle and grow fond of them, so yea. A little bit from column A, a little of column B
Cerebrovore Dec 15, 2022 @ 4:20pm 
Originally posted by Flickmann:
Do all of these stories emerge organically from the gameplay or do they contain heavy embellishment from the imagination?
Yes to both. The stories come about based on your interactions, and then you can embellish them with all the rest of the information already in there.
If you watch Kruggsmash on the YouTubes, he helps envision the stories by adding his drawings. The drawings don't exist in the game - but most of the details do.

Even with normal forts, you'll get craziness occurring where one dwarf takes over the only anvil and can't find the piece of metal he needs - because he's holding up the anvil - so he goes mad and attacks the Sheriff- who punches his head off - and then gets dived on by his wife - who is the daughter of the Chief....

And the goblins just walk into a Fortress where everyone slaughtered each other.

Now, you can write this up as a Shakespearean play a la Boatmurdered, or you can just have fun. DF can do both, and it's always a thrill when you see something weird happen.

(For instance, until recently - cats would walk through alcohol, pick it up on their fur, lick themselves, get drunk from it, then start attacking randomly - and that's all in the game files)

Like Minecraft, you can play it with block houses - or you can craft Creeper farms - but the stories come of the Creeper Farms that glitched and let them out.
tai_from_digimon Dec 15, 2022 @ 5:20pm 
Originally posted by Multihog:
Regarding the "lack of imagination" part, it's probably not entirely untrue about me. I'm the kind of nerd who's probably overly analytical, so I'm enamored with the actual moving parts and unwilling to imagine any parts myself to fill the gaps. To me there is just an inherent coolness factor in this sim stuff that isn't there if I need to insert stuff with imagination. I suppose that's why it doesn't work for me.

There's also the point about the simulation being there but it being hard to see what's actually causing what, which is why this game should do its best to make the UI so that all of the underlying granularity is as easy as possible to actually see and track in the game. There should be complete and permanent logs of everything, and it should be very convenient to browse through all information regarding dwarves and so on.

I used to be like that. I ran into a problem in thinking that way though. Made me re-evaluate things.

See, real life REQUIRES you use some imagination to "fill in gaps". If you let yourself get stuck at and refuse anything that "requires you imagine it", then you have to question absolutely everything you see and hear and think.

Do you think what you do because someone told you to do that? Because experiences made you select a specific way of thinking for comfort? Or because it's expected of you by society at large?

Are you really seeing what you're seeing? How do you know that the color you see as "blue" is the same "blue" everyone else is seeing? Doesn't it bother you when one person can say something is "red", but you go, "uh... no, it's more orange than red..."? Doesn't that imply you aren't seeing something the exact same way someone else does? You're not interpreting it the same way?

Are you really hearing what you think you're hearing? Or reading what you think you're reading? Are you imposing tone of voice over my text and imagining what my mood is when I reply to you? Are you correct in that I was being "rude" to you, or is that just the way you interpreted it?

All of this raises very important questions. What actually IS genuine? Even by the accepted definition in this thread, it's highly vulnerable to personal interpretation and internal biases.

If you want to argue "genuine", you'll need an extremely stringent set of guidelines and rules for it to fall under to see if it "checks all the criteria".

If the only reason something "isn't genuine" is "because it's up to the player to interpret what is happening", then we'd have to argue that REALITY isn't genuine by the same metric.

See? I had to give up on the way of thinking in that, "I just can't accept something that requires I make assumptions and use my imagination". If I hadn't, I'd have literally gone insane attempting to prove every single thing I thought and new to every single person on the planet in immutable and unassailable ways.

Instead, I had to accept that each person has their own viewpoint on any stimuli that hits any of their senses. Because, "reality" is little more than subjective personal opinion and interpretation.

Heck, it even works this way with our morals. I may do something for completely benevolent purposes with no ill-will meant, and someone else might interpret it as the greatest evil imaginable because they hold a wildly different viewpoint than I do.

At some point, in order to avoid driving yourself crazy by trying to analyze and justify every single variable tied to reality, you just need to accept that imagination is a thing, logical deductions a good way to be analytical, and what you think isn't the be-all and end-all of the way the world works.

That's why it's important to define your terms, not try to redefine words, and why it's important to pick your words very carefully. It's also very important to say "mea culpa" now and again and try to be clearer when someone took what you meant in a way that wasn't intended... rather than attempt to "double down".

As an example, I didn't think what I said was "rude" at all. I viewed it as giving an explanation behind the behavior being observed. A reasonable deduction given the dozens of posts in the thread, the behavior being witnessed, and the personality traits on display. So, is an assessment of someone's personality and behaviors actually "rude" or is it "matter of fact"? Then you need to answer two questions:

1. Is your own viewpoint of yourself objective or biased?
2. Is reality "rude" just because someone doesn't like hearing it?

But, at this point, we're pretty heavy into philosophy. An interesting subject to be sure, but it has too much "navel gazing" for my tastes.

So, now I ask you a personal question:

If I viewed what I wrote about you as "just stating facts with no malicious intent, just stating the observable", but you interpreted that as "being rude, so I need to say what I think of as rude back to you", who's interpretation is correct? Or more genuine?

What if the remark you said to me that you viewed as "rude", I never interpreted as rude or even as "a comback" at all? Is it still rude at that point, or is it just your interpretation of how that went down?

What if nobody else has interpreted what either of us had said to each other as "rude" to begin with. Is it still rude? Is a thing only that thing because many people agree it is?

Yep, we're back in philosophy again.

This is sort of the problem with many of your arguments about whether or not "something is genuine enough" for you in this thread. When you think critically on it... it becomes clear you've never really challenged yourself on what that actually means to you, so you have trouble conveying it to others. You've never had to defend it or think critically about it. Especially since that viewpoint of yours doesn't apply across the board to every single aspect of your life and the way you think or opinions you hold. So why is it different for Dwarf Fortress, but not anywhere else?

Anyway, that's enough rabid nonsense out of me. Just wanted to give you some things to think about. Might help you out in the long run to maybe consider those things.
Quake. Dec 15, 2022 @ 5:29pm 
Originally posted by strikebackstudios:
No. Most, if not all of the stories are embellished to varying degrees.

While very specific events in the stories MAY have happened, there is a generous amount of creative storytelling that comes only from the person writing the story, and not from the game in any manner.

I half agree with this, but not because what you're saying isn't true; it's actually very true. The stories are definitely embellished, but not fabricated I would say, as I highly doubt every story is exactly the way it's told, there's *definitely* the writers interpretation being added into it.

For example, in my friends fortress he was reading the Legends and pointed out a demon by the name of "Mothim" to me, who has spent the past 100 years doing absa-♥♥♥♥♥♥♥-lutely nothing but having footraces and wrestling matches with 1 dwarf and three goblins; and the game never explains why he does this, what his motivation is, why the dwarf keeps coming back despite losing every year, etc.

There isn't even a "but" to add in here, because that's exactly how the game describes it. The dwarf and goblins just compete with the demon year after year and there's no explaination why. So, I very much agree that all the stories are embellished; it's just that the embellishment is probably part of the fun for a lot of people- So, I'd tell anyone who expects craziness out of DF to just read. Read everything, and start trying to piece together the threads in your skull; and embellish the stories in your head.

OP is absolutely correct in saying the creative storytelling comes from the person playing the game / writing the story. DF just provides the basis for it, but it's definitely capable of sparking the imagination.
Ezzerno Dec 15, 2022 @ 5:37pm 
I am sure that many are, but I have seen my share of craziness just about an hour ago.

I needed to make crafts to sell, but a dwarf child decided to take over my workshop and was drawing pictures. Then he went absolutely crazy so another dwarf killed him and all the dogs started throwing up and another dwarf got depressed and wouldn't cooperate.
boldCactuslad Dec 15, 2022 @ 8:20pm 
>dwarfs going on crazy killing sprees
Very true. one of my dwarf children has been brawling since age 9 (he's 14 now). he has nearly a dozen kills - all my own dwarves - as well as a bunch more that don't count because they died en masse at a hospital later. RNG master.
>soldiers distinguishing themselves
Very true. that's 10% RNG, 40% armor, and 50% skill. A steel mace/axedwarf with all steel armor who has been training nonstop for 6 years will obliterate any small or medium group of goblins with ease, unless the terrain is ludicrously unfavorable and they're all good marksgoblins retreating in a line.
>desperate dwarfs sacrificing themselves to save others
Slight embellishment. the author of such a claim likely ordered a dwarf to attack so it simply failed to run away first, allowing others to run.
>do these stories emerge organically from the gameplay
Yes.
>heavy embellishment from the imagination
It helps to imagine things. Get to know your dwarves. Each has pages and pages of text constituting a full identity and history behind itself.
>boatmurdered
a real classic, great PDF. Love that group game.
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Date Posted: Dec 15, 2022 @ 1:06am
Posts: 381