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To each their own.
Heading to dwarven mountain halls or fortresses to hope to even have a chance to buy or steal steel weapons to use against the creatures of the world seemed to be a low possibility.
Also vanilla DF doesnt even give humans a chance to even buy or steal steel armor so i made a change and if anyone else wanted to figure out an easier way to obtain better stuff than to add them through DFhack then why not.
In fact, that is kind of the idea of this game's adventure mode in the first place, visiting the forts you built I mean.
I think theres other ways to approach this. You nuked it with nukes, and said it was solved. Yes, removing basically the thing that makes steel steel (and no longer iron) and just making it so that I guess they just get iron hot??? and that becomes steel??? solves??? the problem.
How is steel made now, in your world? You burn iron and it melts into steel now. That "solves" the problem.
In the real world, and in DF vanilla, steel is made when you take iron, and burn it WITH a type of material called "flux" stone, basically something that helps carbonize the iron, or something like that. So it removes non-iron from the iron, and replaces it with strong carbon, and then you do something and can even remove the carbon and just have really pure iron, but it takes that carbon process to do this, not just melted iron, if you just melt it it retains atomically/molecularly those impurities.
You made it so you just melt the iron into steel. IF YOU ARE SATISFIED WITH THAT, then thats okay, dont worry and you can basically ignore my post. I like the idea of more steel production anyways and modding stuff for different experiences in this game is something I'm all for
ok, so just to give y'all a heads up.
Runescape style steel is made with coal OR charcoal with iron bars (wrought iron).
I also tried with pig iron AND iron together to make steel and i dont even see any possibility to get steel armaments when i use embark points nor do i see any when i scour throughout the 3 - 25 human kingdoms for steel.
the easiest and FASTEST way wasnt to just go fort mode OR get dwarfs the best possible way to make steel without overscretching their supply lines but just knock out the requirements so humans dont have to get stuck with two obstacles.
Flux is indeed the hardest to find because its a stone but a unique stone like borax which could be used to purify and allow carbon to come in just enough to make steel.
Pig iron shouldnt have been hard yet the human civs were so ridiculously stupid that they couldnt figure out how to make steel even WITH just pig iron AND iron with coal or charcoal.
i had to reduce it so basic that its essentially old school runescape where its just simple with two ingredents; coal plus iron or charcoal plus iron.
coal/charcoal gives it the fuel and also its literally carbon anyways plus heat from a fire with mix together to give it the steel humans need to survive megabeasts and or night creatures or animal people.
dwarfs take a while to make steel when i tried to embark as a dwarf and yet they almost always dug too deep and either the fortress / mountain halls are abandoned or they fought and died from goblins before they can make multiple suits or steel armour and weapons.
i know by creating these worlds, we the players act as gods but for dwarfs and humans TO NOT be smart enough to figure it out for their own survival to find flux and make steel AS SOON as possible with just one mod to allow humans to also find create steel shouldnt be so difficult that i have to wait over 500 years.
Most players here who have played for years on classic knows very well that necromancers will dominate the world around 600+ years if not demons if not a megabeast swooping down on a civ because they got JUST RICH ENOUGH to make steel and trade in gems and gold.
super frustrating that i had to at one point created a world where a megabeast upon death would drop adamantine weaponry or armor pieces so heroes who did fight and beat by sheer luck did get a reward and it was listed upon legends mode. =)
based on various forums in classic, i know im not the only one who has this problem.
Think about it this way, if the dwarfs are busy keeping whatever the F is down in the ground from invading and swooping the land into chaos, humans need to keep the cannibalistic elves in their place along with the megabeasts and undead from overrunning the dwarven kingdoms. Humans like in lotr or other fantasy sources need plenty steel to keep these damn things at bay for both civ sakes.
I find there's a lot of fun in embarks where steel is very hard to obtain. Fully steel and silver equipped elite troops are a match for almost anything above the circus, which can be boring.
then please explain that to bay12 forum members who ask similar questions to mine.....
anyways, the components to making steel shouldve never been this difficult in the first place since in fort mode, players obtain the materials easily depending on what was selected in world gen like mineral scarcity.
"runescape" was used as an example since nobody even bothered to figure out why steel let alone adamantine in adventure mode is next to impossible to find unless you can mod the game enough to grab a piece of furniture or object and hammer it into some decent gear. Good luck surviving a bronze colossus with iron weapons.
nonetheless, players can play or mod into whatever they like such as,
dragonball,
monster hunter,
night of the living dead,
warhammer,
warcraft,
etc.
(bay12 forums has mods of these or maybe somewhere else idk)
ill leave this up so others can find it and contribute if theres some reason since nobody could figure out why flux or other reagents weren't used by AI civs.
IDK, i would try testing it instead of not bothering.
better than not.
oh, i almost forgot,
from wiki;
"Bronze colossuses inhabit shrines. You may find the location of a nearby shrine by asking locals about "beasts".
Even a relatively weak and unskilled adventurer can easily cripple a bronze colossus with a whip. Other weapons with small contact areas retain some effectiveness too, and cumulative damage will eventually bring down a colossus. Stronger and more skillful adventurers can opt for swords and axes, as they can occasionally lop off limbs and heads. Since bronze colossuses are incapable of learning and have no skills, they have a hard time detecting adventurers that are hidden in ambush, even in close proximity. One can take advantage of this by attacking the colossus' feet and legs early in the battle from hiding, as this will bring it to the ground, greatly lowering its speed and preventing it from charging you. Bronze colossuses also have a unique weakness to water, presumably because of its heaviness. A bronze colossus will not drown in water, but will flounder around helplessly, making it an easy target for adventurers with a good swimming skill; or if the adventurer stands on a land tile next to the water tile the colossus is in.
Even with just a copper spear, most adventurers can apply their vulnerability to cumulative damage if they have some method of increasing their strength beyond the norm. This is effectively the only instance where attacks with the shaft will prove more effective than stabbing.
Great tip for early adventurers: throwing a gold coin can prove to be effective, you can easily grab one from the stockpile where the colossus has hoarded its loot. "
at least i'll try.
unlike some people.
idk how to even approach that at all.
Other than mineral scarcity changes, ive actually tried to look for the list of stone to figure out how to change the frequency of flux stones within its category so increase amounts in the world.
There is currently so many flux stones in world gen yet why is it so low to the point where both dwarfs and humans dont use flux.
weird.
Limestone, dolomite or chalk are in sedimentary layers, which has a 80% chance of being present as the first stone layer under the soil (igneous extrusive making up the rest).
I guess runescape went pretty simple on making steel. If you want "runescape style worlds", again, Im actually all for that I think modding this game is super cool, but i thought "runescape approach" had something to do with the way in which you went about editing files, xd.