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If you wanted to compare, you would need to make a new embark where the caverns were not breached yet, dig out a massive room in the soil layer, the same size in the stone layer and muddy it, and if you want to check the amount of mud as well then a third one with maximum mud on every tile.
Once all of that is ready, make sure nobody will go to these rooms and breach the caverns to start the spread.
Take screenshots while paused at regular intervals to be able to compare, then after a few ingame years you should be able to compare properly.
Of course you would ideally want to do that several times to greatly lower the effect of randomness but if the areas are large enough (for example just about the whole default embark size so preferably a flat map) it should already keep randomness at a reasonable level.
And who knows, maybe things did change and moss grows faster on soil now.