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The other number is how many there can be at the same time before getting new babies gets disabled.
Note that it only affects the birth of new babies being conceived (starting the pregnancy), already pregnant dwarves will still give birth and migrants can also bring more children.
You can definitely end up with a lot more than the cap in specific situations (lots of pregnancies and possibly children in migrants waves while getting few adults) and migrants can keep coming with plenty of children but at least it prevents a baby boom to grow your population too quickly with dwarves that can't work until they are 18.
Usually just having the percentage on something manageable is good enough, the flat amount only matters for very large forts.
With your example of 100 and 50%, the "100" only starts to matter when the total population is above 200, which is already a relatively large population and likely to be a point where you want to start thinking about the hard cap anyway (to preserve the game's speed to some extent).
100 and 70% on a population of 500 would mean 100 babies+children being the cap, because it caps as long as one of the two is reached.
For lower populations, the percentage is usually reached first, for larger populations it's the amount.