Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some dwarves go there when idle but only for activities specifically tied to the tavern (telling stories, singing and such).
My usual solution is to have the dining room make the tavern and have a meeting zone be the base for a temple to no specific deity and a guild hall.
The guild hall would have more idle dwarves going there, so if you appoint it to a line of work you want to train dwarves in, it can be quite beneficial.
If you make a tavern from a meeting zone, don't put tables there or dwarves will still eat there but without the positive thought.
Overlapping areas makes all overlapping tiles give 0 in value to both, and there isn't really a benefit from doing that anyway.
You can definitely have the dining room be independent, and it works just fine as well.
The only reason I use the dining room for the tavern instead of having them be separate is because I will have several meeting zones for the other locations as described earlier so I don't see the point in making the tavern from a meeting zone specifically.
Here's a basic layout to hopefully convey my point:
______________
##########
#$%####%$#
#$%####%$#
#$%####%$#
##########
Legend
# = Meeting Area
$ = Table in a Dining Hall
% = Chair in a Dining Hall
______________
You can also give ownership of the dining hall to something like a tavern using the [+] icon if you so desire, but that just depends on what you want to do.
Now go forth and strike the earth!
Paint a box, then carve out spaces for your other stuff, like how the guy above me drew out
Does that include shared walls of (eg) bedrooms or tombs too? The value of those walls are set to 0 for both rooms if the zones overlap now? That's confirmed behavior?