Dwarf Fortress

Dwarf Fortress

AAAAAAAA Mar 1, 2024 @ 9:55am
Did they fix stairs/ramps yet so it works like classic?
cba to start a new game without a properly doable central staircase shaft/pillar with natural light & no fall risks
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Showing 1-8 of 8 comments
Fel Mar 1, 2024 @ 12:12pm 
If you mean the designation and building, then no they didn't go back to the three different ones of up, down and up/down.

On the other hand, it has absolutely nothing to do with what you describe and to my knowledge they only changed how you designate them, not how they work.

An open central part was always going to be a potential threat, especially if any combat happens in that area, and that has not changed.
AAAAAAAA Mar 4, 2024 @ 9:28am 
Originally posted by Fel:
If you mean the designation and building, then no they didn't go back to the three different ones of up, down and up/down.

Ugh. Thanks for confirming & figuring out what I meant.

quote=Fel;4300445619234783158]On the other hand, it has absolutely nothing to do with what you describe and to my knowledge they only changed how you designate them, not how they work. [/quote]I'll have to look it up but I definitely recall this turning out to make certain designs impossible to build making it a dealbreaker for me.

Originally posted by Fel:
An open central part was always going to be a potential threat, especially if any combat happens in that area, and that has not changed.
Yeah but there was/is a design in classic DF that while not eliminating the problem minimizes them to the point of nigh negligibility. I'll re-reply here after re-finding it.
AlP Mar 4, 2024 @ 11:07am 
There is no particular fall risk in the central staircase. If you want to prevent falling of unconscious or fighting dwarves, you can install floor hatches.
Originally posted by AlP:
There is no particular fall risk in the central staircase. If you want to prevent falling of unconscious or fighting dwarves, you can install floor hatches.
Dwarves can, at lest in the ascii versions, trip and fall down a stair case outside of combat.

Hatches do mitigate this, but anything that requires mitigation is defacto a risk inherent to central staircases.

This isn't a V50. issue though, it's been a thing for longer than I know. Though not many people know you can hatch an up/down stair case.
Ottfried Mar 6, 2024 @ 4:22pm 
dwarfs can fall over and fall down the stairs? Oo
Never seen that happen in my 300 hours
and I always look at the combat log if something weird happens
Fel Mar 6, 2024 @ 4:26pm 
It's something pretty rare unless you often fight in the staircase.
Dwarves (or enemies) that fall unconcious can end up falling all the way to the bottom, which can be pretty deadly.

It's similar to some extent to how a dwarf can end up triggering traps if they fall unconcious on them (not so bad if it's a cage trap, usually deadly if it's a weapon trap that ends up triggering over and over).
AlP Mar 6, 2024 @ 4:58pm 
I've never seen a dwarf trip and fall down the stairs, and I've been using a 3x3 central staircase pretty much since I started playing the game.

If it is actually a thing, it's so rare that it doesn't require "fixing".
Originally posted by AlP:
I've never seen a dwarf trip and fall down the stairs, and I've been using a 3x3 central staircase pretty much since I started playing the game.

If it is actually a thing, it's so rare that it doesn't require "fixing".
I think it's fairly rare, but since it's hard to notice unless someone dies from it it's problem more common that I think.

That said, I never said it needed "fixing" only that it, and brawls/other combat situation can kill or maim dwarves unless you mitigate the risk with hatches. It's still a risk, even if small. And players that haven been burned by it are gonna look for mitigation.
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Date Posted: Mar 1, 2024 @ 9:55am
Posts: 8