Dwarf Fortress

Dwarf Fortress

Will there ever be something like making multiple colonies in Fortress setting ?
Kinda want to at some point just invade and occupy another fortress or something.
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Showing 1-9 of 9 comments
Fel Mar 8, 2024 @ 2:03am 
HIghly unlikely, but we might get more options at some point on how to interract with our fortress's holdings, so perhaps at some point we will be able to use those colonies when starting a new fort or something.
That being said, generated places are usually pretty dull anyway.
Leiflen Mar 9, 2024 @ 9:19am 
you can already. send a squad out and conquer and occupy. then you can send those pesky unhappy dwarves there instead of banishing them.
TPark Mar 9, 2024 @ 10:27am 
But that is about all you can do with a colony that is "yours". You can't have them mine resources and send them to you, you can't set up a specific trade setup where your colony produces dwarven wine and theirs produces dwarven ale, or any number of other things.
Yes, you can banish dwarves their and ask for dwarves to come back, but that's about it and Is in no way correct to say to the OP "you can already".
Last edited by TPark; Mar 9, 2024 @ 10:27am
Leiflen Mar 9, 2024 @ 12:05pm 
[Kinda want to at some point just invade and occupy another fortress or something.]

actually if you read the original post he mentions invading and occupying specifically. not setting up trade. so my most of you can already was accurate. its the second poster that mentions using the colonies for trade/ new forts.
Fel Mar 9, 2024 @ 12:11pm 
Well, you can invade, but "occupy or something" usually tends to imply something along the lines of "be able to switch back and forth between the fort and the other areas you own".

It is of course possible that OP didn't mean that, it's just that over the years we have seen that kind of thing quite a lot.
Heretical_Cactus Mar 9, 2024 @ 12:41pm 
It was on the though of being able to manage the multiple fortress, kinda like how Rimworld does it, where you can send teams and see/start a new fortress
TPark Mar 9, 2024 @ 1:48pm 
Originally posted by Heretical_Cactus:
It was on the though of being able to manage the multiple fortress, kinda like how Rimworld does it, where you can send teams and see/start a new fortress
That is what I thought you were looking for. Currently can't do anything remotely like that. It would be cool if we could at least do a little more than we currently can. I'm not sure how feasible it would be to get complete control over multiple forts, but at least be able to have a little more control than a population sink (send dwarves there, call them back).
TPark Mar 9, 2024 @ 1:54pm 
Originally posted by Leiflen:
[Kinda want to at some point just invade and occupy another fortress or something.]

actually if you read the original post he mentions invading and occupying specifically. not setting up trade. so my most of you can already was accurate. its the second poster that mentions using the colonies for trade/ new forts.
That is what the OP said in the second sentence. In the title, the OP talks about making "multiple colonies", which clearly indicates something more than the current version of invade and occupy.
Last edited by TPark; Mar 9, 2024 @ 1:57pm
Other Mar 9, 2024 @ 2:21pm 
It might not be quite what you were looking for, but you can have multiple fortresses in the same world by retiring an old fort and starting a new one. You can only run one at a time, but you can switch back and forth by retiring the current one and unretiring another, so you could play fort A from 250 to 255, then fort B from 255 to 260, back to fort A from 260 to 265, and so on.

If two forts belong to the same civilisation, you can get migrants drawn from any forts not currently being played. If they belong to different civilisations, in theory you could attack your old fort. With the current game systems, this would always be an off-site raid from your current fort targeting the old one, so you wouldn't be able to see it happening, you would just get the usual raid report.

I don't really know how that would work out - the game will have records of actual dwarves, and their skills and equipment, at the target fort, so I think it would use those for the local forces when you raid. Player forts seem to have much higher equipment quality (and much better skill training) than most auto-generated sites, so I suspect the battles would be very hard to win for the attacker. On the other hand, the game probably wouldn't show any effect for traps/turtling/pathfinding defenses, so if the target fort would rely heavily on those while it is the active site, it might be a relatively easy target. I also have no clue at all how the game would deal with switching back to a site that has been raided, especially if the attacker wins and takes over.
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Date Posted: Mar 8, 2024 @ 1:44am
Posts: 9