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Since the young will be wild or owned by your fort, they might be attacked by the mother as soon as they hatch, so if you get that far, having escape routes for the young to get somewhere the mother can't reach may be helpful. Once you have one batch of young, training and breeding those will almost certainly be easier than continuing to work with captured invaders, so you can retire or butcher them at that point.
I've had such happening with Troglodites,hydras and elephants. They were on the same stockpile and next to eachother.
In fact, i didnt know what to do with the troglos and i had to kill the adult ones because theydnt stop inbreeding. Now i've marksdwarves a little more experienced and some babi troglos chilling on their cage.
If you are testing with only one male & one female, and you have extras of either or both sexes, you might want to design the next round of tests with more than one of each sex - asexuality is rare enough that you would need to hit very long odds to get two asexuals of the same gender, and the odds get longer if you have three or more of each.
I do recall some discussions from the pre-Steam versions about whether invaders giving birth should be considered a bug, but I believe that referred to the goblins themselves (presumably both parts of a couple got drafted in that case, and then the siege spent long enough on the map for the female to give birth; since Dwarven mothers in the military will give birth in the middle of a battle and keep fighting, that might just be how things are supposed to work). I don't know if anyone from Kitfox or 12Bay will see this and chose to comment, but if you have an account on the 12Bay forums, it might be worth dropping a question into the monthly Q&A thread ("Future of the Fortress", I think it is called) about whether invaders breeding has been deliberately disabled.