Dwarf Fortress

Dwarf Fortress

Work Order for processing pig tails
so, i created a workorder for process plants #5
condition is set to # of pig tails > 5

i have around 25 single pig tails flying around, all non rotten, i tried changing to unrotten pig tails, processable pig tails and unrotten processable pig tails. the game just does not register my pig tails...

do i have to make sure they are in stacks of 5? as in "Pig Tail [5]" or do they have to be in the same barrel/pot?
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Showing 1-5 of 5 comments
Fel Jan 5, 2024 @ 6:41pm 
Why not use the basic conditions that are given at the bottom?
It shouldn't matter if it's pig tails or the other plants that can be processed.

EIther way, has the order been approved by your manager?
If yes then maybe check how often it checks for the conditions (by default daily but it can be changed, possibly without meaning to).
AzTech 2064 Jan 5, 2024 @ 7:39pm 
i tried the basic one. the problem is that it always says: "not satisfyed for next check" regardless of what i do. and yes it has been aproved and is checked daily
Fel Jan 6, 2024 @ 6:01am 
Then it means that something else is wrong.
Check that the workshop isn't linked to a stockpile, that pig tails are not forbidden, that you don't have a burrow active messing with it...
AzTech 2064 Jan 6, 2024 @ 11:06am 
i found the problem...
it seems that this work order ignores every pigtail that is in stockpiles, but the condition checks every time someone freshly harvests pig tails.... had nothing to do with processable/unrotten or anything, it just does not like stockpiles, not sure why though.

and just to say it, no problem with linked stockpiles, forbidden items or burrows.
Fito Jan 15, 2024 @ 9:47am 
Found this post when looking how to make my work order work as well.
My issue was I had the material selected as pig tail when I needed "pig tail (plant)" I also changed type to plants.
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Date Posted: Jan 5, 2024 @ 6:22pm
Posts: 5