Dwarf Fortress

Dwarf Fortress

Muttley Dec 17, 2023 @ 6:57pm
Did they ever fix Weapon Racks and Armor Stands?
Cause my guys still aren't using the ones I have in the barracks
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Showing 1-15 of 17 comments
AlP Dec 18, 2023 @ 6:29am 
I've seen mixed reports.

I still don't recommend using them. My barracks are completely empty zones used only for training.
Fletch Dec 18, 2023 @ 8:17am 
If you have stockpiles that accept weapons/armor, then the dwarves will take things off the racks/stands and put them into the stockpile -- because stockpiles are higher priority for some reason. I think DFHack fixes this issue (would need a DFHack expert chime in on it to confirm).
Lucidess Dec 18, 2023 @ 8:31am 
Armor Stands work just fine. To test it, get a Squad with armor, set squad to ready, then set squad to off duty, and you will see your squad go up to the Armor Stands in the Barracks Zone to put Armor on it. Weapon Racks seem to be bugged though, weapon is dropped at the Armor Stand along with the Armor.
Last edited by Lucidess; Dec 18, 2023 @ 8:31am
Morkonan Dec 18, 2023 @ 12:43pm 
Originally posted by Lucidess:
Armor Stands work just fine. To test it, get a Squad with armor, set squad to ready, then set squad to off duty, and you will see your squad go up to the Armor Stands in the Barracks Zone to put Armor on it. Weapon Racks seem to be bugged though, weapon is dropped at the Armor Stand along with the Armor.

An Armor stand can/should only hold one full set of armor pieces per stand. But, it doesn't count as legitimate storage for armor.

Both it and the Weapon stand can initiate a dorf to put their military gear there, but then they don't count as legitimate storage for those items and haulers will then be que'd up to take them to designated storage zones.


AFAIK, that's still how they're currently "working," which means they don't actually fulfill their intended use. They "look like" they're doing something, but they're not actually serving a useful purpose.

ie: Still bugged, AFAIK
Slippy Dec 18, 2023 @ 2:04pm 
Originally posted by Morkonan:
Originally posted by Lucidess:
Armor Stands work just fine. To test it, get a Squad with armor, set squad to ready, then set squad to off duty, and you will see your squad go up to the Armor Stands in the Barracks Zone to put Armor on it. Weapon Racks seem to be bugged though, weapon is dropped at the Armor Stand along with the Armor.

An Armor stand can/should only hold one full set of armor pieces per stand. But, it doesn't count as legitimate storage for armor.

Both it and the Weapon stand can initiate a dorf to put their military gear there, but then they don't count as legitimate storage for those items and haulers will then be que'd up to take them to designated storage zones.


AFAIK, that's still how they're currently "working," which means they don't actually fulfill their intended use. They "look like" they're doing something, but they're not actually serving a useful purpose.

ie: Still bugged, AFAIK

Hmm. I wonder then if it would be better to have a stockpile for weapons/amour right next to the barracks. If you have mutiple stockpiles with the same criteria which one takes priority? If its closest that would work, although it still means that amour stands/weapon racks are still just cosmetic.
AlP Dec 18, 2023 @ 2:10pm 
Originally posted by Slippy:

Hmm. I wonder then if it would be better to have a stockpile for weapons/amour right next to the barracks. If you have mutiple stockpiles with the same criteria which one takes priority? If its closest that would work, although it still means that amour stands/weapon racks are still just cosmetic.
It's better to have your dwarves always wear their armor. There's practically no reason for them to ever remove it.
Slippy Dec 18, 2023 @ 2:14pm 
Originally posted by AlP:
Originally posted by Slippy:

Hmm. I wonder then if it would be better to have a stockpile for weapons/amour right next to the barracks. If you have mutiple stockpiles with the same criteria which one takes priority? If its closest that would work, although it still means that amour stands/weapon racks are still just cosmetic.
It's better to have your dwarves always wear their armor. There's practically no reason for them to ever remove it.

Yeah agreed - but I like to roleplay and have my squads have down time without their gear, so in the event of an emergency its handy that its all near their barracks!
Rat Dec 18, 2023 @ 9:59pm 
no, they did not. they are still completely broken for storage and are only used for fulfilling noble needs and cosmetic reasons.
Morkonan Dec 19, 2023 @ 2:24pm 
Originally posted by Slippy:
Hmm. I wonder then if it would be better to have a stockpile for weapons/amour right next to the barracks. If you have mutiple stockpiles with the same criteria which one takes priority? If its closest that would work, although it still means that amour stands/weapon racks are still just cosmetic.

I make one that receives from a central location near workshops, just because it's a central location that they will likely frequent. But, I also just use "always worn." (I understand, sort of, why the stockpile mechanics are the way they are, but that doesn't mean I like the way they are...)

Once one gets deep into the Combat Squad related mechanics, there's a lot of things that crop up. It's supposed to be reworked/retuned, both the UI and certain mechanics, but I don't know when/if that's coming.

Note: I don't know if Weapon/Armor racks can be Forbidden or if they would then still apply to Room/other "needs." If they can, then people should probably forbid them just as a matter of common practice, IMO.
Lucidess Dec 19, 2023 @ 8:53pm 
Originally posted by AlP:
Originally posted by Slippy:

Hmm. I wonder then if it would be better to have a stockpile for weapons/amour right next to the barracks. If you have mutiple stockpiles with the same criteria which one takes priority? If its closest that would work, although it still means that amour stands/weapon racks are still just cosmetic.
It's better to have your dwarves always wear their armor. There's practically no reason for them to ever remove it.
Please look up how the skill Armor user works before wearing armor full time. You are implying a lot here.
Last edited by Lucidess; Dec 19, 2023 @ 8:53pm
Snake Bit Dec 20, 2023 @ 6:42am 
They work for me but are kindy touchy. Same way with archery ranges for training hunters and archers.
mishlerrobert Dec 20, 2023 @ 2:11pm 
The problem is that the stands/racks are not bugged or broken, the "ownership" and "economy" systems are. the stands currently work fine for any non citizens and on occasion for military units when you have a massive armory available, and the unit is set to only wear gear when training/ordered. I havefound the best way to force usage is to design a "barracks/armory hall" where the first room is armor and weapon racks, that room branches off to the sides with military bedrooms, the next room is empty space for training with some statues and table sets that branches out into specific stockpile rooms for gear.

"It's better to have your dwarves always wear their armor. There's practically no reason for them to ever remove it." While this may be true now, due to other removed/broken features, it used too be that lugging around a minecart worth of gear would slow down dwarves to a crawl, unless they were legendary armor users.

This is the issue with the "work-around culture" this games player base is so overwhelmed by. Problems are hard to even identify because we are looking past major flaws that ripple out into things like broken storage items, rotting food in rooms, broken archery ranges, and various equipment bugs. rather than fixing the economy mechanic the gutted it and left pieces hanging around to focus on guilds, that was mostly dropped other than story elements for world gen improvements, some of those happened most didn't before they stopped because magic would be rebuilding worldgen so they focused on that, then they dropped that for villains, that went away in favor of steam release work, that stopped to go to a bunch of events and count money, that was semi replaced by working on adventure. there is a pretty obvious trend from these guys. I hoped that the money and backing of a company would straighten this type of thing out.
AlP Dec 20, 2023 @ 3:16pm 
Originally posted by Lucidess:
Originally posted by AlP:
It's better to have your dwarves always wear their armor. There's practically no reason for them to ever remove it.
Please look up how the skill Armor user works before wearing armor full time. You are implying a lot here.
Look up how strength works, and don't put armor on weak dwarves.
Snake Bit Dec 20, 2023 @ 4:06pm 
Originally posted by AlP:
Originally posted by Lucidess:
Please look up how the skill Armor user works before wearing armor full time. You are implying a lot here.
Look up how strength works, and don't put armor on weak dwarves.
Isn't there a way to improve dwarves strength by having them operate pumps?
AlP Dec 20, 2023 @ 4:39pm 
Originally posted by Snake Bit:
Originally posted by AlP:
Look up how strength works, and don't put armor on weak dwarves.
Isn't there a way to improve dwarves strength by having them operate pumps?
Yes, but it's probably slower and less efficient than simply having them train in barracks, which also trains their skills to ludicrous levels.
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Date Posted: Dec 17, 2023 @ 6:57pm
Posts: 17