Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Leggings are "shaped" like the greaves so you can't equip both anyway and mail shirts don't really do much if an attack goes through the much stronger breastplate.
It's not even a matter of slowing down and more that it is barely useful at all.
Fen is right about leggings being shaped and unable to be worn with greaves (though it does feel odd since mail-shirts aren't shaped and so can be worn with breastplate), but I'd disagree about it not doing much and not being worth it.
Kind of easy to forget too.
I used humans instead of dwarves for all of these tests as dwarves can go into trances skewing the results, with the armor consisting of a metal helm, metal breastplate, metal greaves, and metal high boots for both sides, with side 1 additionally having a metal chain-mail shirt. Neither side was given shields as the point was not to test blocking, but armor deflection. I did different tests involving metal type and skill level. Swords were used since they can perform all the attack types. In the Grandmaster skills tests the skills upgraded to that level were armor, fighter, and swordsman. All tests were 10 v 10, repeated 3 times.
Copper gear; no skills: 3-0 in favor of side 1, with a survivor count of 7, 7, and 9.
Copper gear; Grand Master skills: 3-0 in favor of side 1, with a survivor count of 5,4,5
Steel gear; no skills: 3-0 in favor of side 1, with a survivor count of 10, 10, and 10.
Steel gear; Grand Master skills: 3-0 in favor of side 1, with a survivor count of 7, 8, 9.
The long story short seems to be that yes, having a mail shirt makes a huge difference, particularly against lower skilled opponents, and with higher protection metals (i.e. the greatest difference is at steel against unskilled enemies, and the least difference is with copper against skilled enemies).
I might try other weapon types sometime later.
Since you don't have high boots available, it's not too bad to go for low boots since nothing ends up unprotected.
As for missing recipes, each civilisation has a random chance of not being able to craft some things, usually it's mostly clothing (like not having access to shirts or dresses) but sometimes it can affect armor.