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Usually the force behind the attack can still cause some damage, especially if the dwarf is weak, but it is nowhere near as bad as an attack going through.
For lightweight armor, it should only be a problem early on, but if you want them to gain levels in the armor skill, consider not giving them a shield for a while.
It is not a good idea if they are going to be fighting real enemies of course, since parrying with a shield is the best "defense" there is (even better than dodging since dodging can cause some issues like falling off a cliff or in a river).
It is too late to do it when they are already good at fighting because they tend to grow attached to their shield (and weapon) and refuse to let go of them.
For the same reason, you should avoid using lighter shields variants (thankfully shield material doesn't matter so you can do it with lighter metals or even leather).
Once you have some well trained dwarves (especially if you plan on armoring all civilians as well), you might want to consider using some of those veterans as teachers for new recruits and civilians (training together in the same squad).
The skill gains from being taught are really quick, and it gets even better as the teacher gains levels in the teaching skill as well.
Forget partial armor, it's useless. The combat mechanics make strikes against unarmored body parts much easier.
It's also essential is to not let them fight alone. Wait for at least several dwarves to gather before you let them engage an enemy.
Strength or agility are stats you kind of want to train for everyone anyway, maybe not to the extent of making a full on training for them like you would for military dwarves of course.
https://dwarffortresswiki.org/index.php/Cross-training
I usually use siege operator (or pump operator before this version) for strength training.
Mining works quite well as well, and you can make a squad for ex-miners using pickaxes as their weapon (not active miners because the pickaxe for mining interferes with military equipment).
You end up with newbies that are already beyond legendary in their weapon skill and pretty decent srars except for agility.
I checked some armor weights in game trying to make some intermediate load outs as my guys train.
Would you guys consider any particular pieces of armor as a good investment of adamantium if I had a surplus. I've read conflicting opinions but it seems addy is a waste for shields and breastplates. Addy mail may be the best next step after making addy weapons.
Chain leggings aren't actually required for total coverage, as the parts they cover are already overlapped by the chain-mail shirt and the high-boots.
Having said that, redundant coverage IS better when it comes to your main military anyway though, so for your Ace-combat melee squads you will eventually want to kit them out with a metal helmet, metal chain-mail shirt AND metal breastplate, metal gauntlets, metal greaves, metal high-boots, and finally a metal shield (for most melee builds anyway, though rarely you will have a 2-handed build).
You can also slap on some clothing such as mittens and cloaks for even more protection too, as they also count in armor calculations, and technically you can even lair on some items multiple times for even more coverage, but I find that to be cheezy.
My understanding is that layering mail beneath your armor helps soak up the effect of edge weapons that pierce through(The cuts we see in the combat log) and convert them to blunt force. And they can soak up that blunt force as well.
I've read conflicting info about what works best. Against blunt an outer layer of high tier rigid armor helps. The math I'm reading says Addy plate is a bit better than steel against blunt weapons in this case but it wont work miracles. So Id lean toward saying that if addy is scarce it may be best to have 1 addy chain mail under a steel breastplate for edged attacks. If i had it to spare i'd make an addy BP as well, I see no reason not to have both.
The third and fourth inner layer would be there only to mitigate the blunt force spilling through. If you have addy to spare the lightweight would help keep your guy moving but the wiki calcs show it sucks for this purpose.. Density is part of the calc so supposedly copper would be king here.
X amount of cloth outerwear/ steel BP/ Addy Mail/ Copper Mail/Copper Mail. Addy helm, gauntlets, and high boots. Other items as strength allows.
I'll have to see how the weight does. It may not work well this way unless you have strong skilled dwarfs.