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A somewhat better way to do it, if you are willing to give up #1 & #4, is to have two separate but adjacent areas, with a breeding area at the back, unlocked only when you need to pull the chicks out, and then an accessible area in front of that for egg production & birds to slaughter.
I normally set up my breeding area as a 3x3 room, with a ring of nest boxes around a cage, and each square is its own 1x1 pasture. Females get pastured on the next boxes, while 1-3 males get stuffed in the cage (they are still adjacent to the females, so they will breed sucessfully); if you have a male that is also some dwarf's pet, it can be pastured on top of the cage instead. The door to that room is locked unless there are a bunch of chicks to pull out, and all the extra birds go in a cage a couple squares from the butcher shop - that keeps them contained while they grow up. If you want some eggs for food, it is easy enough to put a few 1x1 pastures with nest boxes outside the door to the breeding area, and unless you want to maximise breeding rate, it isn't much of a problem if a few batches of eggs get collected from the breeders while you are stuffing chicks into the butcher cage.
If you want to automate parts of this, I know DFhack has a script that will mark animals for butchering based on various criteria you set, and another script to automatically assign egg layers to 1x1 pastures over nest boxes. I would not be surprised it you could also write a script to assign the chicks to the butcher cage & forbid eggs in the breeding nest boxes, but I don't know if anyone has already made one. Automating the door would likely be the trickiest part - you might be able to set up a dwarven computer (complicated sequence of mine cart loops, pressure plates, gears and so on) to open the door for a month twice a year (or triggered by a plate in the breeding area set for under a very low weight, so that a chick will set it off, but an adult bird won't), but it is likely easier to just do that part by hand.