Dwarf Fortress

Dwarf Fortress

Lazy Joe 26. nov. 2023 kl. 22:00
Newbie questions
1) Can we just place blueprints for furniture like in many other games instead of ordering specific number of bed/chair/door to be made? I find this quite disruptive during building. I was trying to make a dining hall with 8 chairs, the game "interrupts" me everytime and pauses the game when i tried to place a chair which i don't have yet.

Yet at same time, npcs seem to use cooking/butcher/fishing table on their own. I don't understand what's the point then, ordering them to prepare meal or butcher animals. As someone who got too used to rimworld, this is all very confusing to me. (And i have only options between "produce this once" and "produce this endlessly"? So what do i do if i want 20 chairs? Manually scroll thru the list 20 times?

2) How to deal with (or make use of) underground water leak? My colony reached winter and the river dried up, but one room was filling up with water, yet all of my people died from thirst.
Another time i was planning to dig a stairway that goes down several floors at one go, halfway thru the digging, the work was cancelled cos they encountered damp rock, so eventually the "shaft" was filled with water. Can i pump the water out somehow? Marking it as "water source" zone doesn't seem to do anything either.

3) Where do i check the requirement for a build? I was trying to build a well, and the game just doesn't let me, but at same time it doesn't tell me what material is missing, or which condition i haven't met yet.

4) How to get rid/prevent flies on my food stockpile?

5) The "help" interface pops up every game even tho i clicked the "don't show this again" box.
Sidst redigeret af Lazy Joe; 26. nov. 2023 kl. 22:06
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Lazy Joe 2. dec. 2023 kl. 23:43 
Oprindeligt skrevet af TPark:
anything put in a refuse stockpile will degrade - eventually.
What about stockpile that is customized and has both refuse and other stuff?

EDIT: Ok, there seems to be some confusion from my side. I just noticed theres a "garbage" zone, i have been confusing it with stockpile that can have "refuse" category in it. Whats the difference?
Sidst redigeret af Lazy Joe; 3. dec. 2023 kl. 0:42
Blitz4 4. dec. 2023 kl. 8:37 
if stuff like hair/wool/teeth/bone are used elsewhere. why is that categorized under refuse?
I still don't know all of the useful things to choose under refuse corpse/body parts.

I do feel the logistics and stockpiles is the most complicated aspect of this game until you have a system setup that works and you never touch it again.
Lazy Joe 4. dec. 2023 kl. 9:35 
One thing i would like to nitpick is:

Why do we have a hotkey for stockpile zone, but all it does is to bring up another sub"icon" that you have to click on anyway in order to start to draw the stockpile zone. And then if you dont swing your mouse all the way to the top left to "confirm" it, it wont even get saved.


1)
I noticed in many videos on youtube, people build multiple stairs next to each other? Do npcs block each other's way?
TPark 4. dec. 2023 kl. 15:08 
Oprindeligt skrevet af Lazy Joe:
Oprindeligt skrevet af TPark:
anything put in a refuse stockpile will degrade - eventually.
What about stockpile that is customized and has both refuse and other stuff?

EDIT: Ok, there seems to be some confusion from my side. I just noticed theres a "garbage" zone, i have been confusing it with stockpile that can have "refuse" category in it. Whats the difference?
A garbage or dump zone is a place you've designated for you dwarves to take stuff that you have manually marked to be dumped (little trash barrel icon on any item). You're dwarves will take stuff marked to be dumped to the nearest dump zone. If the zone is next to a cliff or slope, they will throw the stuff over the edge (and potentially into a lake, river or magma pool). Once the stuff has reached the dump zone, the dump icon will be automatically removed and changed to "forbidden" (little pad lock icon). From there you can do whatever you want with the stuff, if you unforbid it. Note that, if the dump zone is only 1 tile big, your dwarves will dump everything into that one tile (a form of quantum stockpile, but not the best version).

A refuse stockpile is a stockpile designed to take useless (at least supposedly) stuff where it can rot. If you just select it as a generic refuse stockpile, it will take anything rotten, bones skulls, untanned hides vermin bodies, animal bodies, etc. A refuse stockpile amplifies the speed at which things that degrade (food, clothes, etc.) will degrade. It does this even if you designate it as another type of stockpile, too (I believe - I haven't checked carefully), so it is a bad idea to combine a refuse stockpile with pretty much any other type.

Note that a corpse stockpile is also different from a refuse stockpile. Bodies stored in refuse stockpiles don't include intelligent creatures (your dwarves and your enemies) - they get stored in a corpse stockpile if you don't have tombs for them.
TPark 4. dec. 2023 kl. 15:12 
Oprindeligt skrevet af Lazy Joe:
One thing i would like to nitpick is:

Why do we have a hotkey for stockpile zone, but all it does is to bring up another sub"icon" that you have to click on anyway in order to start to draw the stockpile zone. And then if you dont swing your mouse all the way to the top left to "confirm" it, it wont even get saved.


1)
I noticed in many videos on youtube, people build multiple stairs next to each other? Do npcs block each other's way?


LOL - don't get anyone started on why the UI is the way it is. I don't know, and that bugs me too.

Yes, dwarves get in each others way. If a hallway (or stairwell) is only one tile wide, one dwarf will have to squeeze to the side (i.e. slow down) to let the other pass. If you have a two tile wide hallway, you will notice your dwarves stepping around each other without slowing down. Same behavior on stairwells but more difficult to observe due to only being able to look at one z-level at a time.

This is also a reason to consider double doors into a busy room. If there is a dwarf in the doorway when another dwarf does it's pathing calculations, they may choose a different door into the room even if it is a considerable distance out of their way.
TPark 4. dec. 2023 kl. 15:15 
Oprindeligt skrevet af Blitz4:
if stuff like hair/wool/teeth/bone are used elsewhere. why is that categorized under refuse?
I still don't know all of the useful things to choose under refuse corpse/body parts.

I do feel the logistics and stockpiles is the most complicated aspect of this game until you have a system setup that works and you never touch it again.
That is a very good question that I don't know the answer to. There are several useful items, bone for example, that are automatically classed as refuse even though they are extremely slow to degrade (i'm not positive they degrade at all).
Blitz4 4. dec. 2023 kl. 19:52 
Oprindeligt skrevet af TPark:
Oprindeligt skrevet af Blitz4:
if stuff like hair/wool/teeth/bone are used elsewhere. why is that categorized under refuse?
I still don't know all of the useful things to choose under refuse corpse/body parts.

I do feel the logistics and stockpiles is the most complicated aspect of this game until you have a system setup that works and you never touch it again.
That is a very good question that I don't know the answer to. There are several useful items, bone for example, that are automatically classed as refuse even though they are extremely slow to degrade (i'm not positive they degrade at all).
I'll find the answer soon.

Been using this stairwell for a while now found on the wiki
OXXO XOOX XOOX OXXO

4x4 so it doesn't fit most of the existing designs out there. But it does fit around the wagon which is a 3x3 always covering the center of the map. Fastest way to strike the soil and compared to a 2x2 stairwell, there's less pathing required. it also encourages 2-wide hallways just as a 2x2 stairwell does. It's placed dead center of the map. I know dfhack has/had a command to find dead center quick as quil18 demo'd it, plus all embark sizes have an even number of tiles.


Yea I just can't wrap my head around the logistics. There's too many small issues that I can't find a way around. One thing I'm near certain at this point, with stockpiles as they exist right now. That if you're not using quantum, you're doing it wrong. My only proof atm is that you can't have a workshop take/give to the same stockpile, if you were to create an input/output stockpile for every workstation, then the additional gameplay I voluntarily added would be constantly resizing stockpiles to adjust for supply/demand.
Lazy Joe 4. dec. 2023 kl. 21:28 
Damn, i only have 1 stair, that goes from surface down to wherever i have dug to now, and each room has 1 tile wide doorway....
Lazy Joe 6. dec. 2023 kl. 10:14 
1) is there a way to prioritize certain tasks? I have to sit here and stare at how some food item just go bad because nobody bothers hauling them first.

2) My herbalists wont stop gathering plants. Usually i just drag a forage zone across entire map, and just let them go nuts, and to prevent every npc from going out and neglecting everything else, i usually just assign those who are actually herbalist or farmers to perform this task. And now im having too much food, and i want them to slow down a bit, so i removed the forage zone, yet they are still doing it.
Blitz4 10. dec. 2023 kl. 7:00 
you can't assign priority to hauling or much of anything. the crummy part is in vanilla without tools like DT or dfhack, you can't even prioritize hauling easily. by default it has everyone can haul but if you assign one dwarf as his only job is hauling, than all other dwarfs will stop hauling. so you have to manually assign all dwarves to haul, but the moment you do you get a catch 22. the vanilla game isn't designed to solve this logistical problem
Lazy Joe 10. dec. 2023 kl. 7:24 
man... a dragon showed up and pretty much killed everyone within seconds....
Tanaka Khan 10. dec. 2023 kl. 8:13 
Oprindeligt skrevet af Lazy Joe:
man... a dragon showed up and pretty much killed everyone within seconds....
Had that happen. One dwarf took him out but the fire...the fire wiped out my entire map.
Lazy Joe 10. dec. 2023 kl. 10:55 
i havent done anything related to traps yet, and i only had like 2 dwarves in my only squad.

and i thought hatch door is supposed to keep intruders out? turns out everyone can just waltz into it, i have big birds heading downstairs to chase some of my animals....
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