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Are the ones they won't touch forbidden (they will have a small lock icon on them) or outside? There are standing orders that will automatically forbid bodies when they die (which helps keep civilians out of battles-in-progress) and that tell dwarves to ignore refuse if it is outside. If the skeletons are forbidden, you will need to manually unforbid them even after changing the standing order, either by clicking on the individual item, then toggling off the lock icon, or by using the area reclaim tool on the bottom middle ribbon.
Another issue that can cause something like this is if your dwarves simply cannot get to the spot the skeleton or body part is in. Knocked-out teeth, in particular, can fly a long ways from the tile a combat happens on, and can easily end up in trees & such. Chopped-off hands, limbs, and heads don't go as far, but they can still fly a few tiles. Shooting down birds can also leave the bodies in inaccessible locations.
now?
https://steamcommunity.com/profiles/76561197988052431/screenshot/2280573574557980595/
https://steamcommunity.com/sharedfiles/filedetails/?id=3108024560
Have a look at your standing orders, it is likely that those are not moved because they are "outside" and dwarves ignore refuse from outside by default.
The large number of skeletons spread over the right side of the image are all marked for dumping, but are outside, so for those ones I would check the standing order "dwarves ignore refuse outside" (dumping items is controlled by the refuse-hauling labour). You say you have a pit zone, a refuse + corpse stockpile, and a garbage dump zone, so those should get hauled to the dump zone. If the standing order isn't the problem, you might check to see if they are marked both forbidden & dump - I'm not sure which icon shows up in that case, and don't have the game open at the moment to check. If that isn't it, you might also check that the dump zone is turned on (I frequently have several dump zones for different purposes, and turn all but one off depending on what I am doing at the moment ... and then forget to turn the default one on when I finish a specialised task), and that you have not somehow turned off refuse hauling, either directly or by telling every single dwarf "only do your assigned labours" with no one having that enabled.
The ones in the center area are not marked for dumping, and as long as that area has a roof (it looks like the entrance to your fort, so you probably want one to keep out flyers), they should be inside. Those ones should get hauled to the garbage + corpse stockpile as long as it has room, and the settings on it include the right species. One potential problem there is that the game distinguishes "corpses" (the remains of intelligent beings) from "refuse" (which includes the bodies of animals, plus some other things), so your stockpile for those needs to be a custom stockpile with both the "corpse" and "refuse" top-level categories selected, and then everything turned on in the species list. If the stockpile is set for the right items, and has room, you should also make sure the stockpile is set to collect items from everywhere (instead of only linked stockpiles and workshops), and that refuse hauling is turned on for someone.
The last thing that can affect his is that refuse hauling is a fairly low priority, so your dwarves might simply be busy with other things like farming, or hauling rocks out of the mines. If your task list has a large number of "dump item" tasks with no name on that line, then the dwarves will eventually get to it as long as at least one of them has the labour turned on, but it might take a while, and I think they will start with the stuff near wherever they are standing when they pick a new job, so they will likely clean up anything inside before wandering out to get something off in the corner of the map.
https://steamcommunity.com/sharedfiles/filedetails/?id=3108110925
Ranged fighters can only fire through them when right next to them (unless they are highly skilled).
Your current setup means that enemies can go right up to the fortifications and fire inside the room (and perhaps further in through that corridor).
Usually you want to make it impossible for enemies to get right up to fortifications from the outside, and preferably you want to make sure that your own ranged units would be forced to stand right against them (on the inside) as well.