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Jobs not assignable in the labor page are handled by assigning dwarves to be the "master" of a particular workshop (like a carpenter's workshop, smelter or loom) or a worker in a room/site (like a tavern for musicians or hospital for doctors). Which is far more manageable than the old "vanilla" job management system of hunting down individual dorfs in every migration wave to disable unwanted job assignments by hand.
Once you want to transition to only specialist metalworkers working the forges (or equivalent for other professions), make sure every forge is assigned to a specific metalworker, to prevent random soapmakers from filling manager orders at a public forge. This even allows you to make sure only your legendary weaponsmith is crafting weapons: instead of a fort-wide manager order to make the weapons, go to the weaponsmith's personal forge and issue an order that only that workshop is allowed to handle.
After figuring out the new systems available, I've gradually realised I don't really need Dwarf Therapist anymore. Put effort into figuring out that part of the new UI and I'm sure you'll find the same.
This is what most people just need, to seperate the cheese makers from the armorers.
the bee keepers from the engravers.
the gelder from the masons.