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Go through you mods, one by one, and toggle the off/whatever individually and test for each configuration.
Also - check suspect mods for reports and/or advice about load-order.
I don't mod DF. But, if mods work like I assume, you should be able to make a quick short-list of potential culprits.
Posting a list of the mods you're running may get feedback from others that run them without issue.
PS: You should also let Steam verify your local files on the offchance that there's a corruption that occurred during a download/patch.
I don't think I've seen it happen when not using mods. I mostly just don't know if the problem is caused by a specific mod, or a mod conflict, or mod load order issue. But I'll keep that mod in mind, thanks.
Doesn't happen with vanilla, and I've verified several times while testing the linux version (mod incompatible with linux made me think the game wasn't working). However, testing mods one at a time is not a realistic option. You have to re-generate a world every test due to the way this game compiles worlds, and that doesn't rule out mod conflicts and load order issues either, so you'd have to also test combinations. This is fine if you only have 2 or 3 mods, but I have like.. 40 lol. Hence asking how to more directly figure out the issue.
I've already read every comment on the Detailed Landscapes mod (and don't want to accuse them of a missing texture without evidence), and load order advice is fairly rare on steam, as it seems DF's load order is very mod specific. By that I mean.. If a mod directly overwrites an asset, the mod loaded first takes priority for some reason (in other games, the 2nd loaded mod usually overwrites the 1st). But if a mod overwrites an asset using other means, then it's safe/recommended to load it after, but the only way to know which, is if the devs themselves post info about it. I probably should ask the Detailed Landscapes dev directly about load order, and if there's a chance of a missing texture, and hope for a response.
Now that I think about it, you give me an idea.. I wonder if this could be a linux incompatibility, where a capitalization error in the mod loads the sprite properly in windows, but can't find it in linux, due to the way EXT4 file system treats capitalization as different files. I didn't see a specific error in the logs.. but idk if missing sprites are logged. *thinks* Edit: Yeah, at the least I should test Detailed Landscapes by itself and rule it out.
Well, I didn't say it would be easy. :) There's no "Magic Bullet" to kill that mod-check beast. Maybe DFHack has something?
Yup. And, if others are using that mod and experience this issue, the modder may have some tips even if it isn't their mod causing it.
GIVE IT BACK! YOU HAVE NO CLUE HOW RARE THOSE ARE FOR ME! :)
When you wrote "Linux" that's the first thing I though of as a potential source. (Though, I was thinking GPU driver and some weird tile feature) Is EXT4 the old Unix hierarchy? I don't Linux, so... /shrug If so, yeah... I hate that.
Here's fun - Work with a program that has its own runtime indexer that uses a Unix-style hierarchy nomenclature for file names AND can also write files using that convention in a WINDOWS environment and then screw up and use a capital letter, duping a file entry in the apps indexer, but overwriting the base file... 'cause %$#^@% IT IT HATES ME... AND WHO USES "!" IN A %%@@%^ FILENAME ANYMORE? :)
I think you're on the right track. I bet there's a capital letter in a file reference and something choked on it! Good job! Now, you just need to check the file manifest and refs.