Dwarf Fortress

Dwarf Fortress

258789553873 Mar 28, 2023 @ 5:41pm
Best way to make sure dwarves have water?
My first game I ever played to completion, I had a problem at the start with dwarves dying en masse every winter. After a while, I realized that it was because their only source of fresh water was a lake on top of the mountain which froze over every winter. I ended up draining one of the lakes into a reservoir in the base. That seemed to fix the issue, though my base didn't live long enough to see if it stayed full.

I've never been able to find a good solution to the water issue. Everyone tells you to avoid shallow aquifers, but if you do that then your dwarves won't have water! How are you supposed to solve the water issue? There just seems to be no way to do it.
< >
Showing 1-15 of 15 comments
SolidAir711 Mar 28, 2023 @ 5:46pm 
Digging deep enough to find a cavern could be an option. Potentially risky but, well, that's DF. You could build a well down to a pool there or to a grated-off side-channel (slightly safer), or you could divert some water from down there into a pump stack upwards, though that would take a lot of industry to make happen.

Personally I take my chances with light aquifer maps and use those tiles to make a small well-able spot nearer up by my main fort levels. A watery map wouldn't be a bad candidate for a surface fort, I might add.

Otherwise if I'm going super easy on myself I just embark on a river/brook area and dig down to a space below where I want my well to be and then ramp up from there to a spot where I can divert some of the naturally flowing water down into the well area.

Hope that makes sense.
258789553873 Mar 28, 2023 @ 5:57pm 
I was thinking of using a drawbridge to isolate myself from the outside wall, and maybe any caverns I discover. I mainly want to open a cavern so I can keep my animals inside and actually get some use out of them. For water, guess I just need to search for 'shallow aquifers' and see if I can make a water source out of that.

On a side note, if I tunnel directly into an aquifer and let the water drain out, will the thing keep flooding my fort as the water refills or will it only fill up to the level where the entrance is at? That would probably be the easiest thing to do, but of course this game clearly isn't interested in being easy. I guess I could also maybe somehow find the top of the aquifer and make a well on top of it. It may not be on the same level as the rest of my fort, but its better than nothing. Besides, I could always hollow out a space nearby for the hospital.

As for my original lake idea, would that reservoir I made have kept filling up from the lakes above or did I permanently kill them by digging a hole in the bottom of them? My first attempt actually failed, and I just got a room filled with mud. I had to drain a second larger lake to get actual water in the thing.
Esca Mar 28, 2023 @ 5:59pm 
Unless you're doing it on purpose as a challenge, dwarves only need water for medical reasons. They greatly prefer booze over water, to the point that people complain about them dying of dehydration with water nearby.

Booze can be made out of almost every plant (and also honey), and farm plots can be made basically anywhere. They don't need watering, either, though building them on muddy stone (or in the caverns) improves harvests.

Originally posted by IXBlackWolfXI:
On a side note, if I tunnel directly into an aquifer and let the water drain out, will the thing keep flooding my fort as the water refills or will it only fill up to the level where the entrance is at?

As for my original lake idea, would that reservoir I made have kept filling up from the lakes above or did I permanently kill them by digging a hole in the bottom of them

Unless you pressurize it more with a pump or some such, the water shouldn't rise above whatever floor it came from. Assuming you can manage it, just digging a few open holes in an aquifer can make a convenient multi-floor reservoir.

The lake should've kept refilling itself unless you destroyed the bottom of it. "Murky pool" floor tiles basically spawn water whenever it rains, unless you channel those out or pave over them.
Last edited by Esca; Mar 28, 2023 @ 6:05pm
258789553873 Mar 28, 2023 @ 6:19pm 
I know dwarves prefer ale, but as you said injured ones will only drink water. For the longest time in the first fort I had no hospital, meaning I played most of it with a bunch of cranky injured dwarves who were perpetually throwing tantrums. I had red messages popping up non-stop until I built that stupid hospital. As for the ale thing, its why I was mystified by them dying of thirst every winter. I thought I wasn't making enough ale. It took me a while to find out that injured dwarves will only drink water, and that their only source of water was a lake on top of the mountain which I don't think I knew about at first. Seriously. They were drinking water without my knowledge, and it wasn't until they kept dying every winter that I started to think that something was up.

As for that lake, I only dug out one 'tile' at the very bottom of it. Would that have stopped it from working?
Esca Mar 28, 2023 @ 7:20pm 
Ah, my mistake. I was just guessing based on the "en masse every winter" part. And no, the lake should've still worked fine. Every individual tile at the bottom of a natural lake will generate water while it rains, so even if you dig one out, the rest should work well enough.

(Shallow water evaporates quickly, though, so it might help to expand your reservoirs in multiple stages. A fully drained lake refills pretty slowly, depending on rainfall.)
Last edited by Esca; Mar 28, 2023 @ 7:27pm
Dain_Ironfoot Mar 28, 2023 @ 9:14pm 
When there's no aquifer I always build channels and tunnels from the nearest river to make a well or two in my fort. I do this when I have an aquifer also because I just find it a lot less annoying than digging through damp walls repeatedly. Also whenever I find water in a cavern I usually build a well several levels above it, which is imperative if there's no good water source above ground. These options always work pretty good for me and I don't have to mess with the annoying aquifer.
Last edited by Dain_Ironfoot; Mar 28, 2023 @ 9:16pm
Morkonan Mar 28, 2023 @ 10:23pm 
Originally posted by IXBlackWolfXI:
...
I've never been able to find a good solution to the water issue. Everyone tells you to avoid shallow aquifers, but if you do that then your dwarves won't have water! How are you supposed to solve the water issue? There just seems to be no way to do it.

If you build a reservoir and then a channel/tunnel to fill it from the lake, the water underground will not freeze. Beast-Proof it, though, with grates and z-level u-turns to keep beasts from being able to destroy them to get through to your reservoir and then out through the wells connecting to it.

Shallow Aquifers are fine. You can easily build through those (wall/smooth the access) and they can actually be a very good bonus as they make it very easy to add Waterfalls and Showers and the like. The number of z-levels they can reach is a bit RNG IIRC, though. But, they won't fill up appreciably if you seal them properly as you mine down through them.
258789553873 Mar 28, 2023 @ 11:56pm 
Yeah, I was worried about stuff coming in through the hole I dug. How could I prevent that though? I know about drawbridges and hatches, but that's all I know. Can't things destroy grates? And what do you mean by this u-turn thing?
Sophtopus Mar 29, 2023 @ 8:08am 
Originally posted by IXBlackWolfXI:
Yeah, I was worried about stuff coming in through the hole I dug. How could I prevent that though? I know about drawbridges and hatches, but that's all I know. Can't things destroy grates? And what do you mean by this u-turn thing?

It's because building destroyers can only destroy things on the same z level. They cannot punch through grates from below, as the object is one z level higher than them. People use the u bend trick to always keep the grates above any potential hazard's head.
258789553873 Mar 29, 2023 @ 8:59am 
What do you mean by the 'u-bend trick'? I have no idea what you're talking about.
Morkonan Mar 29, 2023 @ 10:06am 
Originally posted by IXBlackWolfXI:
What do you mean by the 'u-bend trick'? I have no idea what you're talking about.

Basically, envisioned from the side, your tunnel that carries the water to the reservoir would look like this:

-----__------

So, let's say the path starts on z-level 3, travels along, dips down one z-level to z-level 2, travels a few tiles, rises again to z-level 3 and continues to your reservoir. At the spot it rises back up to z-level 3, you'd put in a floor (horizontal) grate on level 3 that would mean anything in the tunnel at level 2 would have to attack above their head to the level above to destroy the grate. Beasties can't do that, thus you've beast-proofed this tunnel.

>>-----__x------>>

x = floor grate on z-level 3
>> water direction to reservoir from feed source

You can also put in vertical grates anywhere and use Bridges with levers as "valves" to control the flow, turning it on/off. Bridges will protect as well. A bridge can not be directly attacked, but can be indirectly destroyed by dragon fire if it can't withstand that. It also can't be closed/opened if a sufficiently large critter is blocking it from doing so. Plus - while it is likely proof against a beast if closed, since it's not likely a beast will be spewing fire in a tunnel with no targets, that won't let water in to fill the reservoir - If you don't kill the beast, sooner or later you'll run out or have to wait for the beast to leave/do something else. IOW - A grate is the most convenient/effective while allowing the water to be replenished.

>>-----__x----]-->>

x = floor grate on z-level 3
>> water direction to reservoir from feed source
] = Bridge tile hooked up to a lever, not pictured, to act as a on/off valve


Extra:


>>-[-X-----__x----]-->>

x = floor grate on z-level 3
>> water direction to reservoir from feed source
] = Bridge tile hooked up to a lever, not pictured, to act as a on/off valve
X = Vertical grate to filter debris, fish, low-threat critters/etc
[ = Emergency maintenance control valve, in case the whole section needs to have work done on it for whatever reason. Always add contingency procedures "just in case." You don't want to have to redesign everything because you made a mistake or had a cave-in/collapse and now water is flooding your fortress. :)
Last edited by Morkonan; Mar 29, 2023 @ 10:13am
258789553873 Mar 29, 2023 @ 10:25am 
I can't make sense of that, and sorry to say I DONT CARE ANYMORE. I'm sick of playing games like this, where you put in a mammoth amount of effort into something only for it to ALL BLOW UP IN YOUR FACE DUE TO NO FAULT OF YOUR OWN. This game in particular is RIGGED TO MAKE YOU LOSE. You can't do anything to avoid LOSING, and in fact THERE'S LITERALLY NO WIN CONDITION. Who the ♥♥♥♥ would play a game like that? Why does anyone give a ♥♥♥♥ about this game? I ain't playing it ever again or any game even remotely resembling it. Bye and sorry for wasting everyone's time.
AlP Mar 29, 2023 @ 10:58am 
Originally posted by IXBlackWolfXI:
I can't make sense of that, and sorry to say I DONT CARE ANYMORE. I'm sick of playing games like this, where you put in a mammoth amount of effort into something only for it to ALL BLOW UP IN YOUR FACE DUE TO NO FAULT OF YOUR OWN. This game in particular is RIGGED TO MAKE YOU LOSE. You can't do anything to avoid LOSING, and in fact THERE'S LITERALLY NO WIN CONDITION. Who the ♥♥♥♥ would play a game like that? Why does anyone give a ♥♥♥♥ about this game? I ain't playing it ever again or any game even remotely resembling it. Bye and sorry for wasting everyone's time.
You can do plenty of things to avoid losing, and until you learn how to do it read up on the Dwarf Fortress concept of fun:

https://dwarffortresswiki.org/index.php?title=Fun
Ranix Mar 29, 2023 @ 11:24am 
my first fortress also perished due to water sources freezing in winter. I think you aren't supposed to drink water, as a dwarf. Dwarves use alcohol as a fundamental solvent instead of water. They can survive on water, but it's unnatural and stressful. Make alcohol instead.

This playthrough I routed the brook through an irrigation channel and into a reservoir I keep in my mountain. at 1 z-level below the river. The irrigation channel does not freeze in the winter. I pull water up through a bucket. The reservoir has more than enough capacity to last the winterm

My dwarves fish in the reservoir sometimes but it runs out of fish sometimes. It's been out of fish for a couple seasons now. I'm not sure how to ensure a steady supply of fish.

tl;dr: don't drink water. You aren't a human. Water is for disinfecting wounds, not drinking. Alcohol is for drinking.
Morkonan Mar 29, 2023 @ 11:40am 
Originally posted by IXBlackWolfXI:
I can't make sense of that, and sorry to say I DONT CARE ANYMORE. I'm sick of playing games like this, where you put in a mammoth amount of effort into something only for it to ALL BLOW UP IN YOUR FACE DUE TO NO FAULT OF YOUR OWN.

You may have put in a mammoth amount of effort, anxiety, importance and stress into your gameplay, but you have not put in a mammoth amount of effort in learning how to overcome challenges during gameplay.

I am not saying it's your fault, I'm simply saying that it's a common issue with some gamers that "stress" equates to "effort" and that is not true.

You can read and write and get the game to run, which means you've got enough sense and intelligence to master the game. :)

You just have to handle your stress a bit better, that's all. (Anxiety/stress is a very serious problem right now with gaming and younger persons.)

Take a step back, relax a bit, go outside and see the plants an' stuffs. There's no blame, here, just a little bit of healthy maintenance that needs to be done. No problem.

...HERE'S LITERALLY NO WIN CONDITION.

Generally, establishing a "Mountainhome" is the game's sort-of "Win Condition." This is an open-world sandbox game and those don't always have firm "Win Conditions" as they're more geared towards supporting player-directed goals.

..Bye and sorry for wasting everyone's time.

It wasn't a waste of time - even if you don't return to playing the game, someone else could benefit from the information exchanged in the posts discussing the subject. It's a common issue with lots of discussions about it and several creative ways players can use to solve for it.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 28, 2023 @ 5:41pm
Posts: 15