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edit: Realized my wall issue, I guess there is water seeping through the adjacent tile, (which is why I was walling it off, haha?) but maybe because it's a corner piece, the Dwarves can't reach it?)
Not sure why my dwarves aren't working on some farm plots either, unless it's just far down the queue, heh. At the very least in a 100 yr map gen by yr 101 I have almost 100 food so I'm not dying, I think there's just mechanics I forget since I haven't played in ages
Mining, Hunting, and Woodcutting labors each have a "uniform" that go with the labor(Pickaxe, Crossbow/Quiver/Bolts, Axe). They are mutually exclusive, so that is why those labors can't be applied to everyone.
If it is on the surface, then maybe dwarves are getting interrupted by aggressive wildlife. Otherwise, suspensions are usually caused by items in the build site that are marked by someone else to pick up, or situations where a dog or cat happens to be on the build site at the wrong time.
This may have been what was happening too - I had forgotten to set up zones for pasture/animals and such and critters were brawling, I think. Pretty sure I got it sorted now.
Haha I've played a fair amount of legacy but not for a while, and probably was doing Adventure mode last times I'd played anyways. I mostly remember how to get things operating on fortress mode, but some stuff is still fuzzy haha. Appreciate the help! Hehe excited for when adventure mode gets added to steam release.
Haha I was getting frustrated because I know time was running, my food was ticking down, but everyone was literally standing still or doing minor orbits. I quit and reloaded the last world state save and all designations and such cleared just fine and the game went on as normal.
I know right when the world state was saving, a fella was brawling with a badger, and I was also building things too, but obv. without them knowing the origins of the bug its impossible to predict or know why it happened, I guess?
I wonder if reloading saves would always work? I had wondered if the game was having a pathfinding issue, like maybe I'd destroyed a staircase by accident and hadn't noticed. I had noticed it all started when I walled off my surface level with a simple square formation, and had wondered if having a door facing the river maybe cut it off in the games logic despite floor-bridges existing, and is the point I noticed labor had ceased as I designated a wall on the otherside for removal and nothing happened. I designated a lil stair/minging under the wall and same, nothing happened haha, tried to construct wood stairs over and same thing. As far as I could tell some constructions also got automatically paused in the labor menu but even unpausing them, nothing happened.
Anywho, guessing you're right to suggest probably had that bug, was annoying watching everyone starve and anger themselves standing still, glad I hadn't allowed the game to save in that format and went back to an earlier load at the start of autumn!
I didn't have a plant gather zone such as gather fruit, but I did definitely have a number of plant gather orders just because my food was getting so low, and I wondered if everyone was actually doing those tasks instead or something. When I did reload I realized I'd forgotten to zone things like pasture and such and do actually have a fruit gather zone around it as well.
But yea I did have plant-gather as a task going on for sure when it happened. Should add, had about 20 dwarves at time of it happening, enough to fairly round out my labor needs in general / enough that there is obviously dwarves to get stuff done, and I purposely limited number on plant gathering, fishing, or hunting because I didn't want my miners, wood cutters and craftdwarves being drawn away from their productions nor my food producers away from there's either.
At the time I did have an underground plot for purple caps, but I didn't even have any of the relatively small surface plots for fruit, rye and turnips I have now. When I had reloaded and the game resolved itself, I had immediately set to properly zoning and making more food because I'd seen how close I got to starving when everyone stopped working :p
There was a second plot at the time of labor issue though that I was going to use for cave wheat, but the tile remained 'furrowed' and the building itself stuck on inactive construction for what I figure were the same reasons maybe. I'm noticing in general lots of what strike me as accessible tiles keep getting paused constructions for some reason, not sure if it is interruptions from combat maybe? One thing too, that I wonder if it interrupts my dwarves, is I am punching through a light acquifer and some parts of the fort are leaky yet, could things like water in tiles be interrupting dwarves ability for things if it's more than 2/7 or 3/7?
Are farm furrows just supposed to take a while for the soil to be 'ready' ? I noticed by above ground plots seemed to take forever to get built when I had reloaded the game and was able to keep playing. I ended up adding another few dwarves to farming just to see if the labor would get solved. I'm not sure if it's part of construction for them to take so long but I feel like I don't remember it and it must be linked to same construction issue?
Did strike me I have 2 mods running (plant graphics mod and one interface mod, they're both on the top subscribed list rn and names escape me :p), but seems this issue is long lived enough it's probably not a mod conflict.
Your dwarves are not constructing farm plots because they are too busy. You need to keep your farmers specialized, and set all farms to fallow, because they prioritize other jobs and planting seeds instead of building farm plots.
Yea, I had basically wondered if I hadn't overwhelmed tasks in general with plant gather orders at the time, will check into the matters you mention and see if there's any clues.
I do typically make fairly small orders in general, but I think I'd must have designated a planter at the time without seeing if they weren't also one of my craftdwarfs working a workshop or something - in hinsight I almost bet that was the case, or everyone else with the farm labor was also hauling or something and that's why it took ages to get too.
I usually try to leave people specialized but i jetted farming up by a number just to get things done, haha :p