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If you were atom smashing all your boulders, then, according to what Putnam has been profiling, empty levels aren't a significant cause of FPS death, especially compared to 'dwarfs seeing other dwarfs', pathfinding being blocked, water and lava calculations, etc.
Putnam is doing a great job cranking out fixes.
It definitely tanked the FPS. I stuck with it for about 4 real time days before I finally threw in the towel.
Thing is, it doesn't really make sense. you have many many Z level aboveground that are open air, why would establishing essentially a smaller version of the same thing above ground cause an FPS drop.
Granted I had started the dig with about 600 pop. And my method was to first stair dig the entire area so 8 Z layers of stairs dug out to a full 4x6.
I honestly think that embarking smaller is the way to go. Currently I have a 2x2 with 350 pop and am staying at 30 fps.