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Who the f*** cares what they do with their millions ?
Good point, haven't thought of that.
I think you may be right with that.
They did hire another developer. Maybe they are still looking to further expand the team.
Relax chief, no reason to be rude.
I would say that they aren't having too much trouble maintaining a Linux port either, since the game has been on Linux already for a very long time. But I don't know, I wouldn't think it would help speed of development in any way though; and I am obviously against dropping Linux support because I use Linux as my gaming driver day-to-day--and my work system.
They are not just going to drop probably a large portion of their fan base (the Linux users).
I remember back years ago, I mostly just played renpy games and the occasional indie 2d platformer, or such.
Those were good but limited times; it's nice to see this world now where you can do almost anything you can do in Windows in Linux (and BSD too, perhaps to a lesser/more difficult extent.)
I always prefer to play native of course though ;)
you know that the game is being developed for the last 17 years (mostly by just 2 brothers, well, more just 1, that have done most of the main code)... and that the linux version exists since long ago!
Doing that linuxolder version was mostly easy, only this new graphical interface version had no linux version and it was harder, as they had no experience with the GUI part, but as the harder parts of the windows gui version were done by other developers, the linux gui version is also being done by another developer. Those developers aren't changing the game, just adding the GUI, to make it more friendly than the older pseudo-text version. So not supporting linux would not help in any way the game progress
Also, the game is already very complex, there are very few things missing, so not sure what you are expecting, you can play the game now and die many times in fun ways and expect still development for many more years.
Proton is useful, but native port is always much better and give us linux users more certain that the game will keep working
Finally "few" linux players are still millions of players, even if you don't use linux, other people do, why would you be selfish and deny this awesome to others? they could have decided to just support linux and ignore windows, after all, they do the game for their own fun, they aren't required to support any platform... how would you feel them?
This game matches soo much the style of many linux users, i suspect that that in their download statistics, linux is much higher than the 2% of the global steam statistics (that alone China is enough to skew the linux statistics, due the very high number of windows, mostly pirate version, and their constant reinstall)
just have fun and avoid attacking other players OS, Cpu, Gpu, Country, etc
I just want to share my appreciation to you for this post. Releasing DF on Steam was always going to be a massive challenge, primarily due to the high expectations of the average Steam user to see consistent feedback and updates from developers. Releasing the game on Steam was almost certainly going to bring in an influx of new players who were going to find bugs/broken game mechanics. This was inevitably going to get talked about, and desired to be fixed.
This did happen, along with Putnam also getting hired on by Kitfox. She has already given so much to this game in the way of mods prior to the Steam release, as well as her longtime community involvement. Her work over the past year improving some of the core game mechanics and code was, I think, an unforeseen development cycle extension for the team. All of this work wasn't just for native Linux and Mac support though! Her work to upgrade to SDL2, implement multi-threading support, and drastically reducing the number of labor checks that must be performed (and line of sight checks, IIRC) have increased the speed of the game by ~50%. This work might not appear or feel useful at this time to some, for sure. Looking forward though, these improvements would have greatly expanded the available system resources to implement new game mechanics and systems into the game! There is a line between creativity and system limitations in videogame development. If you can reduce the limitations, you can be more creative!
I would recommend anyone interested in DF to follow Blind's YouTube channel. The linked playlist is where he and Putnam talk about the updates around the time they release. They are highly informative!
https://youtube.com/playlist?list=PLcOt9GXNrkghcg_YOaX3FbF4KBFqFC-sI&si=B90QeG73yBlg6kPC
Remember the days of frequent game bundles? Their stats showed that the Linux community valued bundles that included Linux native games much higher than Windows users and even higher than the rich Mac folks.
Developers praise Linux gamers for their loyalty and useful bug reports - they actually help to improve the product.
And if you don't like this game, just move on and play whatever you have left on your pile of shame. Why didn't you play the legacy version of DF free of charge to form an opinion in the first place? Or watch some of the countless of hours of actual game-play footage on YouTube to make an informed decision?
Did it ever cross your mind that instead of ranting about slow progress you should adjust your expectations? Do a reality check by peeking at the game's releases over the years or how much work it has been to prepare for the Steam release.
This is not some popular shovel ware title, this is a lifetime achievement. It evolves over time.
Myth and Magic was announced as something to happen sometime in the future. So IDK why you're so surprised it hasn't "materialized" lol. Everybody knows it will be a long time before that is done.