Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing in DF is OP. Just enjoy doing cool stuff and have fun sending 50 trained war dogs at a goblin siege or something. They'll just come back for another round later, the game literally does not have a win condition. If you want to pay attention to your animals because you think it's fun, I suggest taking grazing animals and setting the GRAZE_COEFFICIENT setting to something lower than 100 so they have to consume more grass. You'll be challenged to keep up with them.
Yes, grazing animals can eat cave moss. It's the blue colored grass in the second cavern layer, it can spread out of the cavern once you discover it
DF is a lot more laid back, although it can be overwhelming to a new player because they have to learn a lot, it's ultimately paced very differently. You can make a similar experience in Rimworld with mods and changing the storyteller or scenario settings, but I think it's clear how Rimworld focuses on the action more, and the details less.
There is plenty that is OP is dwarf fortress. Food items worth more than a mansion, undead soldiers that never become tired, and lets not forget effectively destruction-proof walls and draw-bridges that no monster or siege can EVER break or circumvent, nor can they wait out due to you being able to easily have a food and water source inside with them having no way to sabotage it to starve you out either.
The game is awesome, but is certainly isn't balanced. Even games without decisive win conditions can still have OP/UP items / mechanics / or abilities.
The game is harder than you think. But a lot of it is "knowledge difficulty", where a very experienced player can make the game look easy by doing specific steps. Protecting yourself from monsters and sieges is one such problem... you have to do a bunch of different things and pay attention to your fort in order to stop those from being a disaster
I guess you're right when you say there are strong strategies. I don't feel like I ever get that feeling of "OP" when playing. It just feels like "This is a good idea, I'm gonna do this in my fort because its fun, and/or practically required for survival in the first place"
"Food items worth more than a mansion" is funny because it actively attracts stronger threats to attack you, easily defeating your fortress if you focus too hard on making money without scaling up your defensive capability at the same time. Money itself is also optional, as you can have a successful fort without trading, it's just not the most effective strategy out there lol
If you are worried that some animals are OP because they don’t need to graze, well, don’t forget that the game is only half finished and that grazing is itself a relatively new feature. Up until about 2010, none of the animals needed to eat at all. I’m sure that food for other types of animals will be modeled well enough in the end.
Oh and you can also grow above ground foods if you'd like if your into that humie stuff.
Dwarf Fortress lets you expand your fort as much as you like, as long as your computer can handle the load. Well, there's a pop-cap for animals, to prevent catsplosions and the like, but overall there's no limit.
Would acually be nice if the dogs ate corpses.