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No, this game is not dead, but many people play on and off as the months and years go by.
This is especially true for this game since the development is rather slow and has been this way for well over a decade.
Steam's metrics are under counting the true player base by 1) the people who simply download the free versions directly from Bay12's website -- which has been the norm for that past 15+ years, 2) people who purchased and play the new "premium" via other Marketplace (itch.io), 3) people who are launching the game outside of the Steam itself (ex: Linux/Mac people, and people using other methods to run it on unsupported OS's).
Notice that when you launch RimWorld outside of Steam, Steam still tracks those hours played. Dwarf Fortress does not do that.
Anyhow, Dwarf Fortress game is far from dead. Blind just released a 2-hour long interview with the developers a couple of days ago.
As for me, I'm quite content with v47.05 while I wait on the Premium release to catch up and have feature parity with the older versions.
As for RimWorld's 22k concurrent players, why is it so much less than the nearly 900k people playing Counter-Strike right now? There are 49 other games[steamdb.info] with higher player counts than RimWorld as of this instant. Is RimWorld dead? There are literally millions upon million of people playing something other than RimWorld. When did the RimWorld devs last add features to their game (outside of pumping more expensive DLCs)? Is RimWorld dead?
Here is how dwarf fortress play goes.
First time you play dwarf fortress you play non stop for months maybe years depending how deep you get into the history of a world. Eventually you come to learn all the ins and outs and end up just waiting for the next update.
Update comes out: play non stop for a few months, wait for next update. repeat for decades.
I am a big fan of Rimworld, don't get me wrong, I have hundreds of hours in it.
Don't you know? Every true game must have 100 different cosmetic DLC, three different pre-order bonuses for each console (avaliable for 4.99 on the other two!), and have hamfisted 'community' aspects that force this single-player game to be perpetually online.
Also it has to be outdated every year or every other year as the "sequel" comes out.
big cope from strardew valley player