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I recommend using dwarves that have a low-priority profession that can interrupt their jobs when you need them. Farmers are some of the best.
Although I suppose you could have 2 different people for those jobs there is no benefit to doing so.
Craftsmen on the other hand have 0 schedule what-so-ever and just pump stuff out whenever they have downtime.
In my embark I give one dwarf good Negotiator, Appraiser, Organizer, and Record Keeper skills. I make that dwarf my Broker, Bookkeeper, and Manager. With an office they can do all that. I also max out the Stonecrafting skill for one dwarf. This is our money maker. Do not mix this up with Stoneworking, Stone Carving, Stonecutting, Stone Engraving. On the Work details tab, create a new work detail and scroll all the way down to the Crafts section and set only Stonecrafting. Then set a craftsdwarf workshop to make rock crafts endlessly. I also max out a Jeweler and place their workshop right next door. They can encrust rock crafts with gems.
Create stockpiles nearby for Finished goods: Amulets, Bracelets, Crowns, Earrings, Figurines, Rings, Scepters, and Totems. These stockpiles will be loaded with bins full of rock crafts. I prefer to set one stockpile for low quality and one for high quality.
With this setup, it is now possible to target those bins to be brought to the trade depot when traders show up. This will result in only as many trips as you have bins. An issue is when elves visit. They won't buy wood, so if your bin is wood, you need to specifically trade the item and not the bin it's in. Ideally you can get a few thousand coins for the rock crafts you make before the first Trade shows up. That Stonecrafter can handle labors like tree chopping or early carpentry or whatever until you get a craftsdwarf shop deep underground. They need to be next to the stone they are hauling.
One last tip. Stone is heavy and takes time to transport by hand. With a stone stockpile, configured and customized properly, dwarves can use wheelbarrows to move stone much faster and deposit it in the stockpile.
Craftsmen have zero time to spare, they are the ones that have to gain a lot of skill levels and stats.
Craftsmen have all the time to spare because the fort having slightly less toys or figurines made isn't as big of a deal, especially since there isn't an actual economy in the game anymore, and so you aren't gaining money by selling things, you are just increasing your exported wealth, which will actually hurt you if done before you are all set and ready to go.
I tend to make those 2 separate people as the manager (and eventually mayor) tends to prioritize holding meetings. You won't want that guy set to anything vaguely important. I make 1 dwarf have high pacifier and consoler stats and assign him as my manager (nothing else seems to have as much of an actual effect, despite them naturally gaining skills like organizer), and then I make a second dwarf my bookeeper/broker and give him record keeper, appraiser, and negotiator.
One way I help insure this stays well functioning is by setting a task at the carpenter/mason to only craft 1 bin and only if there are 0 empty bins available.
I would MUCH rather have a choice of what livestock/pets to bring and allow them to breed for a couple years and then have a very steady meat income too than just outright buy 200 tripes and plump helmets. Straight food and drink are NOT the best use of points, they are the worst as they are the things you can take care of the most casually straight from the spawn unless you are in certain extreme environments, and even then I wouldn't devote all of my points to them, just more than normal, as even said spawns tend to benefit from early wood more-so than food.
Livestock/pets on the other hand can't reliable by obtained except by trading, and even that will occur 1.5 years after spawn since you can't request what the first caravan brings, and they will only bring so many due to the relatively low donkey caravan weight limits in the beginning meaning you will need to wait a number of years more for even more caravans to bring a decent number of everything you want.