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It's really funny to see a dwarf being super happy about receiving a stitch on their open would because it was masterfully dyed and even more happy about the dressing that's a masterwork cloth.
I also have a mill or two that are not powered with a waterwheel/windmill but pure dwarf strength, I asign those to dwarves that are stat-training.
It trains strength (primary), agility and endurance while producing something (slowly), dyers also train those stats.
The only downside is that it doesn't train toughness but miner, furnace operator, siege operator and pump operator do so it's fine.
https://dwarffortresswiki.org/index.php/Chicken
Look on the right side, under "age" you have "adult at" (and max age) for all creatures.
The "body_size" tag's first two numbers are for the age (years and days respectively), the third is the size).
The wiki is not clear about the size required to get skin (or meat/bones) but a bigger animal might even get you usable skin before it even reached adulthood.
They have a very high return on both food and leather.
Also, doubling back on OP, leather has different performance against attack types than cloth. As with most DF things, you can safely ignore it most of the time, but if you're going !MAXIMUM MUNCHKIN! it's worth knowing.
Stacking leather cloaks was a major thing in adventure mode (not sure how it's now, though), and I had no-skill recruits survive spike trap danger room (that was NOT optimized for survivability on purpose, so actual weapon-grade spikes) simply because they were wearing cloaks instead of armor.
YMMV, this was a few revisions back, but don't think combat calculations changed that much.
Also, having leather production lets you make "armor" for your militia before you get your metalworks up and running (or just for backline archers while frontline gets the metal stuff). Can't make a bunch of applicable pieces with cloth.
So... definitely worth it in my experience.
Especially if you're embarked in a reanimating biome :)
Catleather superior. As anything "cat" is. :)
The scene of what you described is pretty hilarious, though.
UristMcButcher: "Time for the chopping block, Mittens, we need leather."
Mittens: *UwU*
UMcB: "I hate this job."
I haven't seen any serious !SCIENCE! done on the difference between respective protective qualities, though. Probably mostly because it's not as pronounced as to be a) important, aside from theorycrafting, b) causing statistically noticeable difference.
From what I recall leather is expected (nobody knows the actual code, so it's all guesswork) to perform better against blunt and possibly piercing damage, whereas cloth is assumed to be just a tiny bit better against slashing damage. The difference in values in the raws isn't that great to begin with (as compared to other materials), and... well, without knowing actual code behind the calculations it's all pure speculation anyway.
Weight does come into play often enough (even without layer stacking), though, so leather works much better in that respect.