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Also, avoid backpacks (unless they fixed it?).
I might be mistaken but I don't think clothing has much of a difference based on the material in terms of defenses (even as armor, leather is pretty poor).
Plant cloth and yarn are usually pretty easy to get in large amounts but they are usually lower in terms of price.
Also to note is that threads (or cloth) can be dyes for extra value.
Usually I make most of my clothing out of plant cloth, with a portion in yarn cloth and some specific items out of leather (just because it feels right, no real difference) like shoes.
Clothing can seem like an afterthought at first but as you continue to play your fort you will notice that your dwarves go through a fairly ridiculous amount of it.
You really need a fairly solid source of whatever you plan on using for clothing because the decay is relatively quick and they will change all of their clothing every 2-3 years if they can (and get unhappy if they can't).
https://dwarffortresswiki.org/index.php/Cavy
Animals need to be at least a certain size to give you their skin, same for bones and meat.
Both pigs and sheep can be milked as well.
An alternative to pigs for leather are dogs as they breed quite quickly.
Their advantage is the ability to train some of them as war dogs to suplement your military (or act as bodyguards for dwarves that need to go outside).
Pig tails are definitely top tier for clothesmaking, a decent sized farm and a few work orders for automation of clothes production basically yields an endless supply of clothes that will only get better in quality. Just remember to disable them for brewing, or have a plot reserved for clothesmaking (have your stills take from a stockpile of plants you want to brew and have that plot feed to a second stockpile reserved only for a farmer's workshop to spin).