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Also forbidden doors restrict passage to all entities.
https://dwarffortresswiki.org/index.php/Pasture
Did they ever fix the backpack issue? Just coming back to see if they did ANYTHING yet.
Why do you need to restrict pets from using doors? I'm just not familiar with the idea
check steam updates, most recent update is a really useful one and the previous post talks about other stuff they're working on
The thing is, if you have doors on your main entrance wild snake or rat should not be capable of opening it and coming in, causing all sort of cancellation spam, and annoyance. As well as it should not be possible for a wild vulture to open your roof hatch. And it was this way, but because of the bug it caused significant lag sometimes.
They are still useful with automation as "fast" floodgate, yes. Just not as doors.
Oh yeah, they're perfect for refuse stockpiles
Just FYI: There was a pretty bad lag issue being caused and it was found to be connected to pets and the door permissions they could have in the free/previous versions, so that was removed for this version before release. (AFAIK, according to the devs statements)
I can confirm the lag issue by first hand experience. In my forts, it was usually a cat wanting to path through a door locked to pets. It would tank the FPS when it would happen.
Pastures are the better option overall, but it sucks that there's no way to make a pasture multiple z levels.
Zones being multiple z levels was a feature in the free version at one point wasn't it?
I guess I'm confused on how the pets would tank the FPS with this bug either since normally locking doors seems to work just fine, and pet locked doors would just be an extension of that unless the pathing algorithm doesn't bother to actually check what an entity is, and so an animal paths the same as a humanoid ,and since anhumanoid would naturally be able to pass through the door when it is animal-locked the lack of a creature-type-check means you just get a giant never-ending loop going since the pathing algorithm keeps trying to force the entity through as it doesn't understand that that door will never work for it since it assumes all entities are humanoids (and therefore everything SHOULD always be able to go through a not-completely-locked dor), or more likely, has no concept of animal vs humanoid, while the door knows the entity is, in fact, actually an animal and so refuses to let it through.
At the moment, I can't remember for sure. I *think* so, but I could be wrong.
I have educated guesses as to the cause, but they're just that - guesses.
It is worth noting though that there are definitely situations that can cause non-pets to constantly attempt to re-path and tank your FPS too.