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Due to how combat works, it's relatively easy to get injured before you managed to do much.
It's also very easy to take on more than you can handle or to enter a very dangerous area without noticing.
On the other hand, it can be fun to visit places you couldn't see in fortress mode (human towns, goblin pits, necromancer tower...), to speak with all kinds of people, take on a few quests, trade with different civilizations and so on.
For most people the adventure mode is a side thing to do a bit once in a while.
You're not limited to one adventurer at a time (much easier to retire adventurers at a site and pickup up later, than a fortress). As you increase your fame, you can recruit more squad members, gear them up, which includes other adventurers you created (you know they have at least novice swimmer and can cross a river!)
i usually worldgen for adventuring, (large developed cities, lots of megabeasts to hunt, etc)
maps are then important, and are updated as you discover things.
Yeah, I can't imagine the UI they come up with for Wrestling.. attacking particular limbs with your different limbs, and all the J locks, etc. :(
In what sense is Fort Mode easier now? I know their main goal in the steam release was to the game more accessible with the whole graphics update, but I've never played the original so I'm curious how it was harder before.
flipside, there weren't "agitated" creatures.
... Pretty sure, I started playing when it had already switch to using z-levels instead of being a single level and "depth" being further in the mountain.
this is when I started playing, just after they added the Z levels.
you used to dig right into the mountain, with depth suggested that way.
it's turn based, pressing "." in fortress mode isn't a FPS issue.. no idea what you are talking about.
Well.... Sort of. Its turn based yes, but they made the turns automatic (called ticks now I think?) which sort of emulates real time. So fps *can* make a difference, but you can adjust ticks to smooth it out.
(I may be talking out my rear here btw)
You'll see what I mean. Every "turn" will eventually take seconds to complete because of the calculations needed to move everything around one step. It's this way now in the free version of adventure mode.