Dwarf Fortress

Dwarf Fortress

Adventure vs Fortress
I've been thoroughly enjoying Dwarf Fortress (I haven't been hooked on a game to this degree in a while) and I was wondering how Adventure mode compares to Fortress mode. Does it have the same level of complexity and freedom as Fortress mode? I've put a decent few hours in Caves of Qud and was wondering if has a similar feel. The idea of playing Fortress mode, having a ~fun~ time, then going into the same world as an Adventurer seems like an absolute blast! Is Fortress mode the main focus or does Adventure mode have the same love and care? Either way I can't wait to try it out once it's ready
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Showing 1-15 of 17 comments
Fel Mar 6, 2023 @ 7:32am 
Adventure mode is a lot more random than fortress mode.

Due to how combat works, it's relatively easy to get injured before you managed to do much.
It's also very easy to take on more than you can handle or to enter a very dangerous area without noticing.

On the other hand, it can be fun to visit places you couldn't see in fortress mode (human towns, goblin pits, necromancer tower...), to speak with all kinds of people, take on a few quests, trade with different civilizations and so on.

For most people the adventure mode is a side thing to do a bit once in a while.
nrusselluk Mar 6, 2023 @ 8:43pm 
adventure mode is main game for those that enjoy roguelikes - fortress mode is just there to forge some decent gear to plunder, for the start of the adventure! :d

You're not limited to one adventurer at a time (much easier to retire adventurers at a site and pickup up later, than a fortress). As you increase your fame, you can recruit more squad members, gear them up, which includes other adventurers you created (you know they have at least novice swimmer and can cross a river!)

i usually worldgen for adventuring, (large developed cities, lots of megabeasts to hunt, etc)

maps are then important, and are updated as you discover things.
nrusselluk Mar 7, 2023 @ 4:37am 
Originally posted by H:
Originally posted by Fel:
...
Due to how combat works, it's relatively easy to get injured before you managed to do much.
It's also very easy to take on more than you can handle or to enter a very dangerous area without noticing.
...

I have a feeling they will make ADV mode easier like they did to this version of fort mode. Unfortunately.

Yeah, I can't imagine the UI they come up with for Wrestling.. attacking particular limbs with your different limbs, and all the J locks, etc. :(
MaGicBush Mar 7, 2023 @ 7:09am 
Can't wait for adventure mode! I always like making a fort and exploring it later as an adventurer and looting leftovers.
Last edited by MaGicBush; Mar 7, 2023 @ 7:10am
DragonlordCringe Mar 8, 2023 @ 6:22am 
Originally posted by H:
Originally posted by Fel:
...
Due to how combat works, it's relatively easy to get injured before you managed to do much.
It's also very easy to take on more than you can handle or to enter a very dangerous area without noticing.
...

I have a feeling they will make ADV mode easier like they did to this version of fort mode. Unfortunately.

In what sense is Fort Mode easier now? I know their main goal in the steam release was to the game more accessible with the whole graphics update, but I've never played the original so I'm curious how it was harder before.
nrusselluk Mar 8, 2023 @ 8:10am 
FBs don't destroy doors, and I still don't know what happened to bridge destroyers.
flipside, there weren't "agitated" creatures.
Thrice Mar 8, 2023 @ 8:53am 
Wasnt DF originally made to be a roguelike? And when he got into programming it he decided just to add fortress mode as a side? I cant remember that far back.... Im too old :P
Fel Mar 8, 2023 @ 9:01am 
The first game of this "series" (if you can call it a series) was a rogue-like but dwarf fortress was meant as a mix of both modes and eventually went heavily towards the fort mode over the years (with some efforts to keep the adventure mode relevant).
... Pretty sure, I started playing when it had already switch to using z-levels instead of being a single level and "depth" being further in the mountain.
Thrice Mar 8, 2023 @ 9:02am 
Thats right. Thanks for refreshing my memory haha
Krampus Mar 8, 2023 @ 9:12am 
You can build and craft in adventure mode, heck you could potentially build a whole fort from the perspective of one character. It's closer to Unreal World in that regard.
Onyx Wake Mar 8, 2023 @ 11:11am 
Adventure mode will have an even bigger FPS issue. Like venturing through an elven empire with 1000's of moving elements. The devs have to know this will be a major problem likely requiring a complete overhaul.
nrusselluk Mar 9, 2023 @ 8:55am 
Originally posted by Fel:
The first game of this "series" (if you can call it a series) was a rogue-like but dwarf fortress was meant as a mix of both modes and eventually went heavily towards the fort mode over the years (with some efforts to keep the adventure mode relevant).
... Pretty sure, I started playing when it had already switch to using z-levels instead of being a single level and "depth" being further in the mountain.

this is when I started playing, just after they added the Z levels.
you used to dig right into the mountain, with depth suggested that way.
nrusselluk Mar 9, 2023 @ 8:58am 
Originally posted by Onyx Wake:
Adventure mode will have an even bigger FPS issue. Like venturing through an elven empire with 1000's of moving elements. The devs have to know this will be a major problem likely requiring a complete overhaul.

it's turn based, pressing "." in fortress mode isn't a FPS issue.. no idea what you are talking about.
Thrice Mar 9, 2023 @ 12:12pm 
Originally posted by nrusselluk:
Originally posted by Onyx Wake:
Adventure mode will have an even bigger FPS issue. Like venturing through an elven empire with 1000's of moving elements. The devs have to know this will be a major problem likely requiring a complete overhaul.

it's turn based, pressing "." in fortress mode isn't a FPS issue.. no idea what you are talking about.

Well.... Sort of. Its turn based yes, but they made the turns automatic (called ticks now I think?) which sort of emulates real time. So fps *can* make a difference, but you can adjust ticks to smooth it out.

(I may be talking out my rear here btw)
Last edited by Thrice; Mar 9, 2023 @ 12:13pm
Onyx Wake Mar 12, 2023 @ 9:12am 
Originally posted by nrusselluk:
Originally posted by Onyx Wake:
Adventure mode will have an even bigger FPS issue. Like venturing through an elven empire with 1000's of moving elements. The devs have to know this will be a major problem likely requiring a complete overhaul.

it's turn based, pressing "." in fortress mode isn't a FPS issue.. no idea what you are talking about.

You'll see what I mean. Every "turn" will eventually take seconds to complete because of the calculations needed to move everything around one step. It's this way now in the free version of adventure mode.
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Date Posted: Mar 6, 2023 @ 6:57am
Posts: 17