Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's also a pretty easy go-to when you're training potters, since they don't have quality levels. I did something similar with glass, just letting idle people gather and dedicated crafters spam blocks until legendary, then built a tower out of it.
I do think though that all "make block" actions should produce 4 units of the parent type, be it rock, metal, clay, etc.
For bricks, they are not really infinite if you are dependent on fuel. The game allows me to just build with clay directly and even with hauling that seems to be faster than operating two magma-fuelled kilns with clay deposits relatively nearby.
Fuel is infinite in the form of trees / large mushrooms if you want to use the traditional kiln, and even more easily achieved if you use the magma kiln which requires no fuel at all other than a space of lava.
Considered a Quantum Stockpile, but instead of just stopping one or two levels down, you have a drop shaft all the way down?