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The preset/premade condition for lye and soap is "Lye Bearing Item", and that introduces a variable that is under less than optimal management. A lye bearing item could be a bucket, it could be a barrel, the barrel could contain 1 or multiple lye items. Additionally, lye itself is a liquid and liquids can be stored, inventoried or stockpiled just by being thrown onto the floor or in a block of the stockpile. Additionally, Ash and Soap makers have a tendency to just use the same bucket over and over. So they use a bucket, Make ash, then take the bucket, make lye, then take the bucket, and make soap. Still only 1 bucket. So using the conditional for something that won't exist until it's already been activated is less than manageable.
If you REALLY want to make a conditional work for the process of making soap and you're willing to endure the eventual takeover of every available block on your crafting floor with splashes of lye your ONLY option is to set Lye Bearing Item to be greater than 0. But, they WON'T go and pick up the lye and put it into a bucket until such time as they NEED to carry that lye liquid IN a bucket. There is NO process that forces them to pickup liquid splashes and put it into a bucket as a task in it's own right. The only task that even remot.. 2 tasks, that even remotely work like that is Collect Sand and Collect Clay (maybe.. don't quote me on that because ther.. well there's collect spider silk and shear animal). The action of collecting Lye ONLY occurs at the point where the dorf has a task that requires the carrying of the liquid from point a to point b.
The only way to get them to store lye in a stockpile is to set it in the Food section under liquids. But, again, the bucket itself is not a food storage item, only Barrels (pretty sure they will put it into pots at that point as well, maybe, but not jugs). So the only method of stockpiling lye is in a barrel, not a bucket. BUT, the lye itself after the making of Lye is IN a bucket after the Make Lye is complete, so the dorf making soap just walks over and grabs the bucket of lye, because to make lye you need an empty bucket (but not a jug).
So, with respect, this could, theoretically, be managed, This is true, however, even with the best stockpile management flow, you will STILL have splashes of lye being thrown on the ground, because to a dorf who needs a bucket, they just pickup whatever bucket they are closest to and dump the contents onto the floor, (but not barrels, barrels it's actually quite difficult to get items out of as a task in it's own right, (takes a lot of jugs for liquids and you essentially have to shut down all barrels and barrel like usages until such time as it's is emptied, which means no beer, no wine, no alcohol of any kind, for example) best way is to just drain the item out with other tasks until the barrel is empty). Thanks for reading.
The problem here is, indeed, due to a "bug." It's a "bug." No matter how many workarounds and claims of its trivial nature or a claimed "lack of need to do the thing," it's a "bug."
The issue is that the mechanic is presented in the same way to the player that many other repetitive tasks are presented. And, there is a progressive system to allow easier automation of these tasks, acting to relieve the player of a repetitive burden and to provide value for the progressed, achieved, new game mechanic the player can play with.
The player is basically "told" by the game that they can do thing and that doing so would very likely be a "good idea" for this consumable, critical, item. That's what the game "says" to the player, in effect.
In practice, veteran players skirt the bug by just not doing the thing and not relying on what is, ultimately, a very complex and often convoluted automation system that has plenty of bugs in it...
IF this bug did not exist, why would anyone not just set up a minimum inventory for the item and never have to worry about its much needed availability ever again?
(Hint: They would not do that... )
The issue of "bugs" being hurdles that seem only to be there to encourage the player not to play is, IMO, very real. That's the effect I am currently operating under, given I end up getting player-goal-blocked at ever darn turn. And, it's usually done by some bug that others may not even notice. Most frequently, it's by bugs that veteran players certainly discount because "their" favorite goals to achieve in "their" more knowledgeable gameplay do not include the things i want, and am encouraged to achieve via gameplay, to do. :)
Irrelevant.
Who exactly appointed you the arbiter of the way the game is meant to be played, exactly?
The functionality is there to be used. If it's not working properly, it's a bug. That's the long and the short of it. Your opinion on the way the game is "meant" to be played holds no relevance.
Lye is stored in a barrel.
Barrel contain more than one unit of lye, usually a lot more.
The manager count 1 barrel as "1 lye".
As such, your "10 lye" is actually 10 barrels of lye, which is like 100 lye or something silly.
This is true for everything that get stored in barrels, including food and alcohol. I had the issue early on with my manager making hundreds of meal because of that.
To solve that, make much smaller order for those. Like 2.
The way the game is meant to be played is not my opinion, it's what decides the priority of fixing various bugs. If you play this game like Factorio, don't expect the devs to cater to your personal ideas on which bugs should be fixed. Nobody is going to prioritize fixing completely trivial bugs that have no impact on the intended gameplay just because somebody throws a tantrum on Steam forums.
That is still a bug though, I get that you are wanting to defend/explain what is happening, but that doesn't mean it isn't a bug, and OP has stated even if he has 10+ independent buckets it still doesn't count them. If it was just a problem of barrels only counting as 1 unit though that is still a bug as a barrels value should then be counted as 10, not 1.
This guy on the other hand is frothing at the mouth for a pat on the back by the devs to such a point that he is trying to pretend this behavior is intentional or even a good thing. This task, and most others, absolutely WERE meant to be automated, hence making automation possible for the overwhelming majority of tasks where bugs do not inhibit you.
Trust me, for the longest time, easily 10, 15+ years, the process of automating the making of soap was considered to be Dorf Fortress Master Level stuff (it also used to be even MORE difficult, this current version is very.. uh.. new player friendly, very pleasant to play, it's very nice), Not grandmaster like draining the caverns or doing a Magma Piston, but definately well up there in skill level. They should make it a Steam Achievement, make 10 bars of Soap. bleep bloop.
https://steamcommunity.com/app/975370/discussions/0/3773490215228457319/
Making pointless work orders is an entirely user problem, and never was and never will be the intended way to play the game or the focus of bug fixing.
"PlAyInG PrOpErLy" is basicly just legends mode on the free version. Anything else is just a way to make that more engaging.