Dwarf Fortress

Dwarf Fortress

Who did I promise to build a temple to?
Last night before bed I promised to build a temple and hire a priest for faction X. But I can't remember who faction X is. Is there some way to figure out who is waiting for their temple? It's all built, but when I try to assign it there is no indication of which faction wants it. Clews?
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Helios Feb 12, 2023 @ 6:28am 
Originally posted by captainamaziiing:
Last night before bed I promised to build a temple and hire a priest for faction X. But I can't remember who faction X is. Is there some way to figure out who is waiting for their temple? It's all built, but when I try to assign it there is no indication of which faction wants it. Clews?
normal setting is 10 or more members of the "yellow" religions there is also a new button to accept priesthood after the zone is build.
DoubleG Feb 12, 2023 @ 6:52am 
Short answer is no. No way to find out who you agreed to build a temp-le or guildhall for. It's a mystery.

DFHack does have some resources that can help with this but easiest is to take a picture before agreeing and keeping it till you've built it. That's if you care about their temples. They don't get too upset if you miss building one and if you do miss, you will be told it the aggreement has been abandoned.
AlP Feb 12, 2023 @ 9:46am 
Originally posted by captainamaziiing:
Last night before bed I promised to build a temple and hire a priest for faction X. But I can't remember who faction X is. Is there some way to figure out who is waiting for their temple? It's all built, but when I try to assign it there is no indication of which faction wants it. Clews?
With guilds, you can look at the list of guilds and one of them will show that you agreed to build it.

Check for the same thing with temples.
nrusselluk Feb 12, 2023 @ 10:11am 
only way I could tell was to check thoughts of Dwarves.
happy thought - "agreement to build a temple to <blah blah>"
Olek Feb 12, 2023 @ 2:01pm 
DFHack has a command to list Agreements, also gives the date the agreement was made.
RadCon One Feb 12, 2023 @ 2:44pm 
Assuming you actually dedicate the temple I believe in the temple information panel it also mentions something to the effect of "needs to be at least 2000 value to complete the petition" (I do believe it is different from the generic "needs 2000 value" that displays no matter what religion you chose) if you select the right religion but the temple isn't valuable enough, which combined with knowing they won't ask for a temple unless a religion has at least 10 worshipers allows you to narrow things down greatly.

If you dedicate it to the wrong religion just scrap it and try a different one, I haven't noticed any bad effects from this.
Last edited by RadCon One; Feb 12, 2023 @ 2:46pm
Jeza Feb 12, 2023 @ 2:58pm 
I usually pause the game, make a 1x1 meeting zone and assign it to say a guild, it opens the panel listing all the possible guilds and when you hover over them it should say that it's an established guild or not. Same with a temple/established religion

There can be no agreement for a non established guild/religion so that shortens the list of possibilities but even more so I believe that in that same popup it says when an agreement has been made that's not been met yet.

Otherwise just select one by one the guilds/temples that are established and using the magnifying glass you will have detail information including any agreement you have with that guild/religion.
Sminky Feb 12, 2023 @ 4:15pm 
You have to write it down, i havn't used this much pieces of paper for a game since the 90's, hopefully it's something that will be fixed with future UI passes.
Harmonica Feb 12, 2023 @ 4:35pm 
Would be a good QoL suggestion that when assigning deities to temples, the ones that are requested are highlighted as such in the list.

Running this game with a screenshot utility (or using Windows Snipping Tool) is useful, for all the screens that are displayed once and then lost forever (trade agreements being the other one that is annoying to forget about).
Last edited by Harmonica; Feb 12, 2023 @ 4:37pm
RadCon One Feb 12, 2023 @ 4:44pm 
Another nice religion feature would be allowing you to designate a priest before you hit 10 followers, and anyone that worships the god outright but isn't a part of a formal religion has a higher chance of joining a religion that also worships the god.

As is I have a fort where 40+ people worship a god directly without being a part of any formal religion... and said formal religion that worships that god only has 3 people in it and so they can't designate a priest... and since they can't designate a priest they can't convert people to their religion and grow it to 10 followers to be able to designate a priest in a vicious cycle unless they get lucky with a migrant wave.

Heck, let us attempt to start our own religions too, if a large majority of your fort worships 1 god and no formal religion exists for that god then they should get an event where they establish a formal religion.
Last edited by RadCon One; Feb 12, 2023 @ 4:45pm
nrusselluk Feb 12, 2023 @ 5:27pm 
Originally posted by Harmonica:
Would be a good QoL suggestion that when assigning deities to temples, the ones that are requested are highlighted as such in the list.

Running this game with a screenshot utility (or using Windows Snipping Tool) is useful, for all the screens that are displayed once and then lost forever (trade agreements being the other one that is annoying to forget about).

There was a menu in Classic that gave fortress progress "Become the Capital" and details of agreements, diplomacy with other civs, etc. Looks like they forgot it for Steam version, like a few other things.
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Date Posted: Feb 12, 2023 @ 6:00am
Posts: 11