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DFHack does have some resources that can help with this but easiest is to take a picture before agreeing and keeping it till you've built it. That's if you care about their temples. They don't get too upset if you miss building one and if you do miss, you will be told it the aggreement has been abandoned.
Check for the same thing with temples.
happy thought - "agreement to build a temple to <blah blah>"
If you dedicate it to the wrong religion just scrap it and try a different one, I haven't noticed any bad effects from this.
There can be no agreement for a non established guild/religion so that shortens the list of possibilities but even more so I believe that in that same popup it says when an agreement has been made that's not been met yet.
Otherwise just select one by one the guilds/temples that are established and using the magnifying glass you will have detail information including any agreement you have with that guild/religion.
Running this game with a screenshot utility (or using Windows Snipping Tool) is useful, for all the screens that are displayed once and then lost forever (trade agreements being the other one that is annoying to forget about).
As is I have a fort where 40+ people worship a god directly without being a part of any formal religion... and said formal religion that worships that god only has 3 people in it and so they can't designate a priest... and since they can't designate a priest they can't convert people to their religion and grow it to 10 followers to be able to designate a priest in a vicious cycle unless they get lucky with a migrant wave.
Heck, let us attempt to start our own religions too, if a large majority of your fort worships 1 god and no formal religion exists for that god then they should get an event where they establish a formal religion.
There was a menu in Classic that gave fortress progress "Become the Capital" and details of agreements, diplomacy with other civs, etc. Looks like they forgot it for Steam version, like a few other things.