Dwarf Fortress

Dwarf Fortress

Fuscus Feb 7, 2023 @ 11:38am
No visitors, why?
I've had this fort (north pole embark, now an hamlet with a duke) for 20 years, population capped at 30, stricts population capped at 200, babys + childs capped at 20 and visitors capped at 100. all other civilizations are in 1/2 days travel range (small world).
- i have produced 2mil wealth and have traded with plenty of caravan (elfs, humans and the mountainhome) and i've seen a lot of diplomats hang out for a while then leave.
- i have a big tavern opened to everyone with plenty of food and drinks, i have tables, chairs and instruments of all kind.
- i have temples and libraries (with many written books).
- i've breached all 3 caverns, magma sea and found adamantine.
Still 0 visitors, 20 years and 0 visitors... why?
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Showing 1-12 of 12 comments
Wafflcopterz Feb 7, 2023 @ 11:41am 
Is your visitors setting set to 0? It's in the Game tab of Settings.

Also, most visitors travel solo or in small groups. Maybe your embark is too far away (plus too cold) for smaller groups or individuals without significant provisions to reach?
GrimdarkOG Feb 7, 2023 @ 11:46am 
They don't want to or are unable to travel to the north pole, most likely.
Adam Feb 7, 2023 @ 12:01pm 
Do you have punch and pie? No one will come if you don't have punch and pie.
Zuss Feb 8, 2023 @ 3:27pm 
have same problem. It is Bug i geas
GrimdarkOG Feb 8, 2023 @ 9:47pm 
No, its not a bug. Try living somewhere other people would like to visit. Its common sense.
Fuscus Feb 9, 2023 @ 2:31am 
i know it's not a bug, i was just wondering why caravans and diplomats arrive all the time but visitors don't; even tho i have huge wealth, a good tavern and it's just a 1/2 days travel.
I've had visitor come in terrifying places with 3/4 days travel before... it just seemed a bit odd.
Last edited by Fuscus; Feb 9, 2023 @ 2:36am
GrimdarkOG Feb 11, 2023 @ 12:43am 
Originally posted by Hidrogen:
i know it's not a bug, i was just wondering why caravans and diplomats arrive all the time but visitors don't; even tho i have huge wealth, a good tavern and it's just a 1/2 days travel.
I've had visitor come in terrifying places with 3/4 days travel before... it just seemed a bit odd.

Caravans and migrants are hardcoded. The first two migrant waves anyways, the others not so much unless that's changed.

Visitors are not. Visitors are part of the living world. Thus they live their own lives and move around the world naturally. This is why you can get caravans and stuff on islands. But not always visitors.
Dogma Feb 11, 2023 @ 12:57am 
Originally posted by GrimdarkOG:
Originally posted by Hidrogen:
i know it's not a bug, i was just wondering why caravans and diplomats arrive all the time but visitors don't; even tho i have huge wealth, a good tavern and it's just a 1/2 days travel.
I've had visitor come in terrifying places with 3/4 days travel before... it just seemed a bit odd.

Caravans and migrants are hardcoded. The first two migrant waves anyways, the others not so much unless that's changed.

Visitors are not. Visitors are part of the living world. Thus they live their own lives and move around the world naturally. This is why you can get caravans and stuff on islands. But not always visitors.
It is still a Bug, that happens often when you embark at an Ocean or Beach. I had it too while embarking in the middle of every Civilization and even opening the Caverns didnt caused a single Monster Slayer to visit
ByTheNumbers Feb 11, 2023 @ 2:16am 
Originally posted by GrimdarkOG:
Originally posted by Hidrogen:
i know it's not a bug, i was just wondering why caravans and diplomats arrive all the time but visitors don't; even tho i have huge wealth, a good tavern and it's just a 1/2 days travel.
I've had visitor come in terrifying places with 3/4 days travel before... it just seemed a bit odd.

Caravans and migrants are hardcoded. The first two migrant waves anyways, the others not so much unless that's changed.

Visitors are not. Visitors are part of the living world. Thus they live their own lives and move around the world naturally. This is why you can get caravans and stuff on islands. But not always visitors.
I think it is a bug in certain circumstances. I've had forts that received zero visitors, even in regular ol' coniferous forest biomes within a day's travel of other civilizations. What I also noticed in these instances is cavern dweller invaders never show up, even with a clear path into my fort.
NorPhi Feb 11, 2023 @ 4:33am 
If there is no land connection, the only visits you get are beasts and your home country but the frequency is super low.
Onyx Wake Feb 11, 2023 @ 8:07am 
You embarked too far away from your kind. I did that once and had to restart because it would have been a waste of time to continue.
GrimdarkOG Feb 12, 2023 @ 12:08pm 
Originally posted by ByTheNumbers:
Originally posted by GrimdarkOG:

Caravans and migrants are hardcoded. The first two migrant waves anyways, the others not so much unless that's changed.

Visitors are not. Visitors are part of the living world. Thus they live their own lives and move around the world naturally. This is why you can get caravans and stuff on islands. But not always visitors.
I think it is a bug in certain circumstances. I've had forts that received zero visitors, even in regular ol' coniferous forest biomes within a day's travel of other civilizations. What I also noticed in these instances is cavern dweller invaders never show up, even with a clear path into my fort.
Did you wait at least 5 years for visitors?
Did you select a populated home civilization on embark?
Did you use dfhack to actually confirm there werent any invaders? Theyre invisible.
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Date Posted: Feb 7, 2023 @ 11:38am
Posts: 12